44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
#nullable enable
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using Content.Server.Body.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Body;
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[TestFixture]
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public sealed class GibTest
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{
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[Test]
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public async Task TestGib()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
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var (server, client) = (pair.Server, pair.Client);
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var map = await pair.CreateTestMap();
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EntityUid target1 = default;
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EntityUid target2 = default;
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await server.WaitAssertion(() => target1 = server.EntMan.Spawn("MobHuman", map.MapCoords));
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await server.WaitAssertion(() => target2 = server.EntMan.Spawn("MobHuman", map.MapCoords));
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await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target1)} CaptainGear");
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await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target2)} CaptainGear");
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await pair.RunTicksSync(5);
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var nuid1 = pair.ToClientUid(target1);
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var nuid2 = pair.ToClientUid(target2);
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Assert.That(client.EntMan.EntityExists(nuid1));
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Assert.That(client.EntMan.EntityExists(nuid2));
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await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target1, gibOrgans: false));
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await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target2, gibOrgans: true));
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await pair.RunTicksSync(5);
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await pair.WaitCommand("dirty");
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await pair.RunTicksSync(5);
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Assert.That(!client.EntMan.EntityExists(nuid1));
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Assert.That(!client.EntMan.EntityExists(nuid2));
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await pair.CleanReturnAsync();
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}
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}
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