95 lines
3.3 KiB
C#
95 lines
3.3 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Server.Radio.Components;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Chat;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Headset
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{
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[RegisterComponent]
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[ComponentReference(typeof(IRadio))]
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[ComponentReference(typeof(IListen))]
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#pragma warning disable 618
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public sealed class HeadsetComponent : Component, IListen, IRadio
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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private ChatSystem _chatSystem = default!;
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private RadioSystem _radioSystem = default!;
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[DataField("channels", customTypeSerializer:typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public HashSet<string> Channels = new()
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{
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"Common"
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};
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("listenRange")]
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public int ListenRange { get; private set; }
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public bool RadioRequested { get; set; }
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protected override void Initialize()
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{
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base.Initialize();
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_chatSystem = EntitySystem.Get<ChatSystem>();
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_radioSystem = EntitySystem.Get<RadioSystem>();
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}
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public bool CanListen(string message, EntityUid source, RadioChannelPrototype? prototype)
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{
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return prototype != null && Channels.Contains(prototype.ID) && RadioRequested;
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}
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public void Receive(string message, RadioChannelPrototype channel, EntityUid source)
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{
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if (!Channels.Contains(channel.ID) || !Owner.TryGetContainer(out var container)) return;
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if (!_entMan.TryGetComponent(container.Owner, out ActorComponent? actor)) return;
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var playerChannel = actor.PlayerSession.ConnectedClient;
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message = _chatSystem.TransformSpeech(source, message);
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if (message.Length == 0)
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return;
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var msg = new MsgChatMessage
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{
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(source).EntityName))
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};
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_netManager.ServerSendMessage(msg, playerChannel);
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}
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public void Listen(string message, EntityUid speaker, RadioChannelPrototype? channel)
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{
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if (channel == null)
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{
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return;
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}
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Broadcast(message, speaker, channel);
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}
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public void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel)
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{
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if (!Channels.Contains(channel.ID)) return;
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_radioSystem.SpreadMessage(this, speaker, message, channel);
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RadioRequested = false;
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}
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}
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}
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