* give more info in examine for rotting * remove line * Update MiasmaSystem.cs * Update MiasmaSystem.cs Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
287 lines
10 KiB
C#
287 lines
10 KiB
C#
using Content.Shared.MobState;
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using Content.Shared.Damage;
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using Content.Shared.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Systems;
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using Content.Server.Body.Components;
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using Content.Shared.Examine;
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using Robust.Server.GameObjects;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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namespace Content.Server.Atmos.Miasma
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{
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public sealed class MiasmaSystem : EntitySystem
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{
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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/// System Variables
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/// Rotting
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/// <summary>
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/// How often the rotting ticks.
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/// Feel free to weak this if there are perf concerns.
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/// </summary>
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private float _rotUpdateRate = 5f;
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/// Miasma Disease Pool
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/// Miasma outbreaks are not per-entity,
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/// so this ensures that each entity in the same incident
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/// receives the same disease.
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public readonly IReadOnlyList<string> MiasmaDiseasePool = new[]
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{
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"VentCough",
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"AMIV",
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"SpaceCold",
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"SpaceFlu",
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"BirdFlew",
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"VanAusdallsRobovirus",
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"BleedersBite",
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"Plague",
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"TongueTwister",
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"MemeticAmirmir"
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};
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/// <summary>
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/// The current pool disease.
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/// </summary>
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private string _poolDisease = "";
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/// <summary>
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/// The list of diseases in the pool.
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/// </summary>
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/// <summary>
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/// This ticks up to PoolRepickTime.
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/// After that, it resets to 0.
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/// Any infection will also reset it to 0.
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/// </summary>
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private float _poolAccumulator = 0f;
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/// <summmary>
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/// How long without an infection before we pick a new disease.
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/// </summary>
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private TimeSpan _poolRepickTime = TimeSpan.FromMinutes(5);
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// Disease pool
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_poolAccumulator += frameTime;
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if (_poolAccumulator > _poolRepickTime.TotalSeconds)
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{
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_poolAccumulator = 0f;
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_poolDisease = _random.Pick(MiasmaDiseasePool);
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}
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// Rotting
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foreach (var (rotting, perishable) in EntityQuery<RottingComponent, PerishableComponent>())
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{
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if (!perishable.Progressing)
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continue;
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perishable.DeathAccumulator += frameTime;
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if (perishable.DeathAccumulator < perishable.RotAfter.TotalSeconds)
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continue;
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perishable.RotAccumulator += frameTime;
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if (perishable.RotAccumulator < _rotUpdateRate) // This is where it starts to get noticable on larger animals, no need to run every second
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continue;
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perishable.RotAccumulator -= _rotUpdateRate;
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EnsureComp<FliesComponent>(perishable.Owner);
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if (rotting.DealDamage)
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{
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DamageSpecifier damage = new();
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damage.DamageDict.Add("Blunt", 0.3); // Slowly accumulate enough to gib after like half an hour
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damage.DamageDict.Add("Cellular", 0.3); // Cloning rework might use this eventually
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_damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true);
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}
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if (!TryComp<PhysicsComponent>(perishable.Owner, out var physics))
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continue;
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// We need a way to get the mass of the mob alone without armor etc in the future
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float molRate = perishable.MolsPerSecondPerUnitMass * _rotUpdateRate;
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var transform = Transform(perishable.Owner);
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var indices = _transformSystem.GetGridOrMapTilePosition(perishable.Owner);
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var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
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tileMix?.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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// Core rotting stuff
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SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<RottingComponent, OnTemperatureChangeEvent>(OnTempChange);
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SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<PerishableComponent, BeingGibbedEvent>(OnGibbed);
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SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnExamined);
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// Containers
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SubscribeLocalEvent<AntiRottingContainerComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<AntiRottingContainerComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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// Fly audiovisual stuff
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SubscribeLocalEvent<FliesComponent, ComponentInit>(OnFliesInit);
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SubscribeLocalEvent<FliesComponent, ComponentShutdown>(OnFliesShutdown);
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// Init disease pool
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_poolDisease = _random.Pick(MiasmaDiseasePool);
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}
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private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
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{
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RemComp<FliesComponent>(uid);
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if (TryComp<PerishableComponent>(uid, out var perishable))
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{
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perishable.DeathAccumulator = 0;
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perishable.RotAccumulator = 0;
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}
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}
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private void OnTempChange(EntityUid uid, RottingComponent component, OnTemperatureChangeEvent args)
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{
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if (HasComp<BodyPreservedComponent>(uid))
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return;
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bool decompose = (args.CurrentTemperature > 274f);
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ToggleDecomposition(uid, decompose);
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}
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private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
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{
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if (args.Component.IsDead())
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EnsureComp<RottingComponent>(uid);
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}
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private void OnGibbed(EntityUid uid, PerishableComponent component, BeingGibbedEvent args)
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{
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if (!TryComp<PhysicsComponent>(uid, out var physics))
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return;
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if (!component.Rotting)
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return;
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var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator;
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var transform = Transform(uid);
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var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
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tileMix?.AdjustMoles(Gas.Miasma, molsToDump);
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// Waste of entities to let these through
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foreach (var part in args.GibbedParts)
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EntityManager.DeleteEntity(part);
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}
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private void OnExamined(EntityUid uid, PerishableComponent component, ExaminedEvent args)
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{
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if (!component.Rotting)
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return;
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var stage = component.DeathAccumulator / component.RotAfter.TotalSeconds;
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var description = stage switch {
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>= 3 => "miasma-extremely-bloated",
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>= 2 => "miasma-bloated",
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_ => "miasma-rotting"};
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args.PushMarkup(Loc.GetString(description));
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}
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/// Containers
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private void OnEntInserted(EntityUid uid, AntiRottingContainerComponent component, EntInsertedIntoContainerMessage args)
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{
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if (TryComp<PerishableComponent>(args.Entity, out var perishable))
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{
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ModifyPreservationSource(args.Entity, true);
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ToggleDecomposition(args.Entity, false, perishable);
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}
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}
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private void OnEntRemoved(EntityUid uid, AntiRottingContainerComponent component, EntRemovedFromContainerMessage args)
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{
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if (TryComp<PerishableComponent>(args.Entity, out var perishable) && !Terminating(uid))
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{
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ModifyPreservationSource(args.Entity, false);
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ToggleDecomposition(args.Entity, true, perishable);
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}
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}
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/// Fly stuff
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private void OnFliesInit(EntityUid uid, FliesComponent component, ComponentInit args)
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{
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component.VirtFlies = EntityManager.SpawnEntity("AmbientSoundSourceFlies", Transform(uid).Coordinates);
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Transform(component.VirtFlies).AttachParent(uid);
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}
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private void OnFliesShutdown(EntityUid uid, FliesComponent component, ComponentShutdown args)
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{
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EntityManager.DeleteEntity(component.VirtFlies);
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}
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/// Public functions
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public void ToggleDecomposition(EntityUid uid, bool decompose, PerishableComponent? perishable = null)
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{
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if (!Resolve(uid, ref perishable))
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return;
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if (decompose == perishable.Progressing) // Saved a few cycles
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return;
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perishable.Progressing = decompose;
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if (!perishable.Rotting)
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return;
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if (decompose)
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{
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EnsureComp<FliesComponent>(uid);
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return;
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}
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RemComp<FliesComponent>(uid);
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}
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/// <summary>
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/// Add or remove a preservation source.
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/// Remove is just "add = false"
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/// If we have 0 we remove the whole component.
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/// </summary>
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public void ModifyPreservationSource(EntityUid uid, bool add)
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{
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var component = EnsureComp<BodyPreservedComponent>(uid);
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if (add)
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{
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component.PreservationSources++;
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return;
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}
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component.PreservationSources--;
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if (component.PreservationSources == 0)
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RemCompDeferred(uid, component);
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}
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public string RequestPoolDisease()
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{
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// We reset the current time on this outbreak so people don't get unlucky at the transition time
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_poolAccumulator = 0f;
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return _poolDisease;
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}
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}
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}
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