using Content.Shared.MobState; using Content.Shared.Damage; using Content.Shared.Atmos; using Content.Server.Atmos.EntitySystems; using Content.Server.Temperature.Systems; using Content.Server.Body.Components; using Content.Shared.Examine; using Robust.Server.GameObjects; using Content.Shared.Tag; using Robust.Shared.Containers; using Robust.Shared.Random; namespace Content.Server.Atmos.Miasma { public sealed class MiasmaSystem : EntitySystem { [Dependency] private readonly TransformSystem _transformSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly IRobustRandom _random = default!; /// System Variables /// Rotting /// /// How often the rotting ticks. /// Feel free to weak this if there are perf concerns. /// private float _rotUpdateRate = 5f; /// Miasma Disease Pool /// Miasma outbreaks are not per-entity, /// so this ensures that each entity in the same incident /// receives the same disease. public readonly IReadOnlyList MiasmaDiseasePool = new[] { "VentCough", "AMIV", "SpaceCold", "SpaceFlu", "BirdFlew", "VanAusdallsRobovirus", "BleedersBite", "Plague", "TongueTwister", "MemeticAmirmir" }; /// /// The current pool disease. /// private string _poolDisease = ""; /// /// The list of diseases in the pool. /// /// /// This ticks up to PoolRepickTime. /// After that, it resets to 0. /// Any infection will also reset it to 0. /// private float _poolAccumulator = 0f; /// /// How long without an infection before we pick a new disease. /// private TimeSpan _poolRepickTime = TimeSpan.FromMinutes(5); public override void Update(float frameTime) { base.Update(frameTime); // Disease pool _poolAccumulator += frameTime; if (_poolAccumulator > _poolRepickTime.TotalSeconds) { _poolAccumulator = 0f; _poolDisease = _random.Pick(MiasmaDiseasePool); } // Rotting foreach (var (rotting, perishable) in EntityQuery()) { if (!perishable.Progressing) continue; perishable.DeathAccumulator += frameTime; if (perishable.DeathAccumulator < perishable.RotAfter.TotalSeconds) continue; perishable.RotAccumulator += frameTime; if (perishable.RotAccumulator < _rotUpdateRate) // This is where it starts to get noticable on larger animals, no need to run every second continue; perishable.RotAccumulator -= _rotUpdateRate; EnsureComp(perishable.Owner); if (rotting.DealDamage) { DamageSpecifier damage = new(); damage.DamageDict.Add("Blunt", 0.3); // Slowly accumulate enough to gib after like half an hour damage.DamageDict.Add("Cellular", 0.3); // Cloning rework might use this eventually _damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true); } if (!TryComp(perishable.Owner, out var physics)) continue; // We need a way to get the mass of the mob alone without armor etc in the future float molRate = perishable.MolsPerSecondPerUnitMass * _rotUpdateRate; var transform = Transform(perishable.Owner); var indices = _transformSystem.GetGridOrMapTilePosition(perishable.Owner); var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true); tileMix?.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass); } } public override void Initialize() { base.Initialize(); // Core rotting stuff SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnTempChange); SubscribeLocalEvent(OnMobStateChanged); SubscribeLocalEvent(OnGibbed); SubscribeLocalEvent(OnExamined); // Containers SubscribeLocalEvent(OnEntInserted); SubscribeLocalEvent(OnEntRemoved); // Fly audiovisual stuff SubscribeLocalEvent(OnFliesInit); SubscribeLocalEvent(OnFliesShutdown); // Init disease pool _poolDisease = _random.Pick(MiasmaDiseasePool); } private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args) { RemComp(uid); if (TryComp(uid, out var perishable)) { perishable.DeathAccumulator = 0; perishable.RotAccumulator = 0; } } private void OnTempChange(EntityUid uid, RottingComponent component, OnTemperatureChangeEvent args) { if (HasComp(uid)) return; bool decompose = (args.CurrentTemperature > 274f); ToggleDecomposition(uid, decompose); } private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args) { if (args.Component.IsDead()) EnsureComp(uid); } private void OnGibbed(EntityUid uid, PerishableComponent component, BeingGibbedEvent args) { if (!TryComp(uid, out var physics)) return; if (!component.Rotting) return; var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator; var transform = Transform(uid); var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform); var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true); tileMix?.AdjustMoles(Gas.Miasma, molsToDump); // Waste of entities to let these through foreach (var part in args.GibbedParts) EntityManager.DeleteEntity(part); } private void OnExamined(EntityUid uid, PerishableComponent component, ExaminedEvent args) { if (!component.Rotting) return; var stage = component.DeathAccumulator / component.RotAfter.TotalSeconds; var description = stage switch { >= 3 => "miasma-extremely-bloated", >= 2 => "miasma-bloated", _ => "miasma-rotting"}; args.PushMarkup(Loc.GetString(description)); } /// Containers private void OnEntInserted(EntityUid uid, AntiRottingContainerComponent component, EntInsertedIntoContainerMessage args) { if (TryComp(args.Entity, out var perishable)) { ModifyPreservationSource(args.Entity, true); ToggleDecomposition(args.Entity, false, perishable); } } private void OnEntRemoved(EntityUid uid, AntiRottingContainerComponent component, EntRemovedFromContainerMessage args) { if (TryComp(args.Entity, out var perishable) && !Terminating(uid)) { ModifyPreservationSource(args.Entity, false); ToggleDecomposition(args.Entity, true, perishable); } } /// Fly stuff private void OnFliesInit(EntityUid uid, FliesComponent component, ComponentInit args) { component.VirtFlies = EntityManager.SpawnEntity("AmbientSoundSourceFlies", Transform(uid).Coordinates); Transform(component.VirtFlies).AttachParent(uid); } private void OnFliesShutdown(EntityUid uid, FliesComponent component, ComponentShutdown args) { EntityManager.DeleteEntity(component.VirtFlies); } /// Public functions public void ToggleDecomposition(EntityUid uid, bool decompose, PerishableComponent? perishable = null) { if (!Resolve(uid, ref perishable)) return; if (decompose == perishable.Progressing) // Saved a few cycles return; perishable.Progressing = decompose; if (!perishable.Rotting) return; if (decompose) { EnsureComp(uid); return; } RemComp(uid); } /// /// Add or remove a preservation source. /// Remove is just "add = false" /// If we have 0 we remove the whole component. /// public void ModifyPreservationSource(EntityUid uid, bool add) { var component = EnsureComp(uid); if (add) { component.PreservationSources++; return; } component.PreservationSources--; if (component.PreservationSources == 0) RemCompDeferred(uid, component); } public string RequestPoolDisease() { // We reset the current time on this outbreak so people don't get unlucky at the transition time _poolAccumulator = 0f; return _poolDisease; } } }