* TryGetObjectiveComp * helper function to get objective * store N of jacked doors in condition * store called in threat bool in condition * store techs in steal research condition * fix access * remove unused transform system * use popup from shared system * fix formatting * condition => obj everywhere * i fogror to remove downloaded nodes from role * change signature * use query * View Variables * spider charge detonated => condition
17 lines
458 B
C#
17 lines
458 B
C#
using Content.Shared.Roles;
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namespace Content.Server.Roles;
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/// <summary>
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/// Stores the ninja's objectives on the mind so if they die the rest of the greentext persists.
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/// </summary>
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[RegisterComponent]
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public sealed partial class NinjaRoleComponent : AntagonistRoleComponent
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{
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/// <summary>
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/// Warp point that the spider charge has to target
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/// </summary>
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[DataField("spiderChargeTarget")]
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public EntityUid? SpiderChargeTarget;
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}
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