using Content.Shared.Roles;
namespace Content.Server.Roles;
///
/// Stores the ninja's objectives on the mind so if they die the rest of the greentext persists.
///
[RegisterComponent]
public sealed partial class NinjaRoleComponent : AntagonistRoleComponent
{
///
/// Warp point that the spider charge has to target
///
[DataField("spiderChargeTarget")]
public EntityUid? SpiderChargeTarget;
}