using Content.Shared.Roles; namespace Content.Server.Roles; /// /// Stores the ninja's objectives on the mind so if they die the rest of the greentext persists. /// [RegisterComponent] public sealed partial class NinjaRoleComponent : AntagonistRoleComponent { /// /// Warp point that the spider charge has to target /// [DataField("spiderChargeTarget")] public EntityUid? SpiderChargeTarget; }