288 lines
9.1 KiB
C#
288 lines
9.1 KiB
C#
using Content.Client.GameObjects;
|
|
using Content.Client.GameObjects.EntitySystems;
|
|
using Content.Client.Interfaces.GameObjects;
|
|
using SS14.Client.GameObjects;
|
|
using SS14.Client.Graphics;
|
|
using SS14.Client.Graphics.Drawing;
|
|
using SS14.Client.Input;
|
|
using SS14.Client.Interfaces.GameObjects.Components;
|
|
using SS14.Client.Interfaces.ResourceManagement;
|
|
using SS14.Client.Interfaces.UserInterface;
|
|
using SS14.Client.Player;
|
|
using SS14.Client.ResourceManagement;
|
|
using SS14.Client.UserInterface;
|
|
using SS14.Client.UserInterface.Controls;
|
|
using SS14.Shared.Interfaces.GameObjects;
|
|
using SS14.Shared.IoC;
|
|
using SS14.Shared.Log;
|
|
using SS14.Shared.Map;
|
|
using SS14.Shared.Maths;
|
|
|
|
namespace Content.Client.UserInterface
|
|
{
|
|
public class HandsGui : Control
|
|
{
|
|
private static readonly Color _inactiveColor = new Color(90, 90, 90);
|
|
|
|
private const int BOX_SPACING = 1;
|
|
|
|
// The boxes are square so that's both width and height.
|
|
private const int BOX_SIZE = 50;
|
|
|
|
private readonly IPlayerManager _playerManager = IoCManager.Resolve<IPlayerManager>();
|
|
private readonly IUserInterfaceManager _userInterfaceManager = IoCManager.Resolve<IUserInterfaceManager>();
|
|
private StyleBoxTexture handBox;
|
|
private StyleBoxTexture inactiveHandBox;
|
|
|
|
private UiHandInfo LeftHand;
|
|
private UiHandInfo RightHand;
|
|
private UIBox2i handL;
|
|
private UIBox2i handR;
|
|
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
var _resMgr = IoCManager.Resolve<IResourceCache>();
|
|
var handsBoxTexture = _resMgr.GetResource<TextureResource>("/Textures/UserInterface/handsbox.png");
|
|
handBox = new StyleBoxTexture()
|
|
{
|
|
Texture = handsBoxTexture,
|
|
};
|
|
handBox.SetMargin(StyleBox.Margin.All, 6);
|
|
inactiveHandBox = new StyleBoxTexture(handBox)
|
|
{
|
|
Modulate = _inactiveColor,
|
|
};
|
|
SetMarginsPreset(LayoutPreset.CenterBottom);
|
|
SetAnchorPreset(LayoutPreset.CenterBottom);
|
|
|
|
handL = new UIBox2i(0, 0, BOX_SIZE, BOX_SIZE);
|
|
handR = handL.Translated(new Vector2i(BOX_SIZE + BOX_SPACING, 0));
|
|
SS14.Shared.Log.Logger.Debug($"{handL}, {handR}");
|
|
MouseFilter = MouseFilterMode.Stop;
|
|
}
|
|
|
|
protected override Vector2 CalculateMinimumSize()
|
|
{
|
|
return new Vector2(BOX_SIZE * 2 + 1, BOX_SIZE);
|
|
}
|
|
|
|
protected override void Draw(DrawingHandleScreen handle)
|
|
{
|
|
if (!TryGetHands(out IHandsComponent hands))
|
|
return;
|
|
|
|
var leftActive = hands.ActiveIndex == "left";
|
|
|
|
handle.DrawStyleBox(handBox, leftActive ? handL : handR);
|
|
handle.DrawStyleBox(inactiveHandBox, leftActive ? handR : handL);
|
|
|
|
/*
|
|
if (LeftHand.Entity != null && LeftHand.HeldSprite != null)
|
|
{
|
|
var bounds = LeftHand.HeldSprite.Size;
|
|
handle.DrawTextureRect(LeftHand.HeldSprite,
|
|
UIBox2i.FromDimensions(handL.Left + (int)(handL.Width / 2f - bounds.X / 2f),
|
|
handL.Top + (int)(handL.Height / 2f - bounds.Y / 2f),
|
|
(int)bounds.X, (int)bounds.Y), tile: false);
|
|
}
|
|
|
|
if (RightHand.Entity != null && RightHand.HeldSprite != null)
|
|
{
|
|
var bounds = RightHand.HeldSprite.Size;
|
|
handle.DrawTextureRect(RightHand.HeldSprite,
|
|
UIBox2i.FromDimensions(handR.Left + (int)(handR.Width / 2f - bounds.Y / 2f),
|
|
handR.Top + (int)(handR.Height / 2f - bounds.Y / 2f),
|
|
(int)bounds.X, (int)bounds.Y), tile: false);
|
|
}
|
|
*/
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the hands component controling this gui, returns true if successful and false if failure
|
|
/// </summary>
|
|
/// <param name="hands"></param>
|
|
/// <returns></returns>
|
|
private bool TryGetHands(out IHandsComponent hands)
|
|
{
|
|
hands = null;
|
|
if (_playerManager?.LocalPlayer == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
IEntity entity = _playerManager.LocalPlayer.ControlledEntity;
|
|
if (entity == null || !entity.TryGetComponent(out hands))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void UpdateHandIcons()
|
|
{
|
|
if (Parent == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UpdateDraw();
|
|
|
|
if (!TryGetHands(out IHandsComponent hands))
|
|
return;
|
|
|
|
var left = hands.GetEntity("left");
|
|
var right = hands.GetEntity("right");
|
|
|
|
// I'm naively gonna assume all items are 32x32.
|
|
//const float HalfSize = 16;
|
|
|
|
if (left != null)
|
|
{
|
|
if (left != LeftHand.Entity)
|
|
{
|
|
LeftHand.Entity = left;
|
|
LeftHand.MirrorHandle?.Dispose();
|
|
LeftHand.MirrorHandle = GetSpriteMirror(left);
|
|
LeftHand.MirrorHandle.AttachToControl(this);
|
|
LeftHand.MirrorHandle.Offset = new Vector2(handL.Left + (int) (handL.Width / 2f),
|
|
handL.Top + (int) (handL.Height / 2f));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LeftHand.Entity = null;
|
|
LeftHand.MirrorHandle?.Dispose();
|
|
LeftHand.MirrorHandle = null;
|
|
}
|
|
|
|
if (right != null)
|
|
{
|
|
if (right != RightHand.Entity)
|
|
{
|
|
RightHand.Entity = right;
|
|
RightHand.MirrorHandle?.Dispose();
|
|
RightHand.MirrorHandle = GetSpriteMirror(right);
|
|
RightHand.MirrorHandle.AttachToControl(this);
|
|
RightHand.MirrorHandle.Offset = new Vector2(handR.Left + (int) (handR.Width / 2f),
|
|
handR.Top + (int) (handR.Height / 2f));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RightHand.Entity = null;
|
|
RightHand.MirrorHandle?.Dispose();
|
|
RightHand.MirrorHandle = null;
|
|
}
|
|
}
|
|
|
|
private void SendSwitchHandTo(string index)
|
|
{
|
|
if (!TryGetHands(out IHandsComponent hands))
|
|
return;
|
|
|
|
hands.SendChangeHand(index);
|
|
}
|
|
|
|
private void UseActiveHand()
|
|
{
|
|
if (!TryGetHands(out IHandsComponent hands))
|
|
return;
|
|
|
|
//Todo: remove hands interface, so weird
|
|
((HandsComponent) hands).UseActiveHand();
|
|
}
|
|
|
|
private void AttackByInHand(string hand)
|
|
{
|
|
if (!TryGetHands(out var hands))
|
|
return;
|
|
|
|
hands.AttackByInHand(hand);
|
|
}
|
|
|
|
protected override bool HasPoint(Vector2 point)
|
|
{
|
|
return handL.Contains((Vector2i) point) || handR.Contains((Vector2i) point);
|
|
}
|
|
|
|
protected override void MouseDown(GUIMouseButtonEventArgs args)
|
|
{
|
|
base.MouseDown(args);
|
|
|
|
var leftHandContains = handL.Contains((Vector2i) args.RelativePosition);
|
|
var rightHandContains = handR.Contains((Vector2i) args.RelativePosition);
|
|
|
|
string handIndex;
|
|
if (leftHandContains)
|
|
{
|
|
handIndex = "left";
|
|
}
|
|
else if (rightHandContains)
|
|
{
|
|
handIndex = "right";
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (args.Button == Mouse.Button.Left)
|
|
{
|
|
if (!TryGetHands(out var hands))
|
|
return;
|
|
|
|
|
|
if (hands.ActiveIndex == handIndex)
|
|
{
|
|
UseActiveHand();
|
|
}
|
|
else
|
|
{
|
|
AttackByInHand(handIndex);
|
|
}
|
|
}
|
|
|
|
else if (args.Button == Mouse.Button.Middle)
|
|
{
|
|
SendSwitchHandTo(handIndex);
|
|
}
|
|
|
|
else if (args.Button == Mouse.Button.Right)
|
|
{
|
|
if (!TryGetHands(out var hands))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var entity = hands.GetEntity(handIndex);
|
|
if (entity == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var esm = IoCManager.Resolve<IEntitySystemManager>();
|
|
esm.GetEntitySystem<VerbSystem>().OpenContextMenu(entity, new ScreenCoordinates(args.GlobalPosition));
|
|
}
|
|
}
|
|
|
|
private static ISpriteProxy GetSpriteMirror(IEntity entity)
|
|
{
|
|
if (entity.TryGetComponent(out ISpriteComponent component))
|
|
{
|
|
return component.CreateProxy();
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private struct UiHandInfo
|
|
{
|
|
public IEntity Entity { get; set; }
|
|
public ISpriteProxy MirrorHandle { get; set; }
|
|
}
|
|
}
|
|
}
|