using Content.Client.GameObjects; using Content.Client.GameObjects.EntitySystems; using Content.Client.Interfaces.GameObjects; using SS14.Client.GameObjects; using SS14.Client.Graphics; using SS14.Client.Graphics.Drawing; using SS14.Client.Input; using SS14.Client.Interfaces.GameObjects.Components; using SS14.Client.Interfaces.ResourceManagement; using SS14.Client.Interfaces.UserInterface; using SS14.Client.Player; using SS14.Client.ResourceManagement; using SS14.Client.UserInterface; using SS14.Client.UserInterface.Controls; using SS14.Shared.Interfaces.GameObjects; using SS14.Shared.IoC; using SS14.Shared.Log; using SS14.Shared.Map; using SS14.Shared.Maths; namespace Content.Client.UserInterface { public class HandsGui : Control { private static readonly Color _inactiveColor = new Color(90, 90, 90); private const int BOX_SPACING = 1; // The boxes are square so that's both width and height. private const int BOX_SIZE = 50; private readonly IPlayerManager _playerManager = IoCManager.Resolve(); private readonly IUserInterfaceManager _userInterfaceManager = IoCManager.Resolve(); private StyleBoxTexture handBox; private StyleBoxTexture inactiveHandBox; private UiHandInfo LeftHand; private UiHandInfo RightHand; private UIBox2i handL; private UIBox2i handR; protected override void Initialize() { base.Initialize(); var _resMgr = IoCManager.Resolve(); var handsBoxTexture = _resMgr.GetResource("/Textures/UserInterface/handsbox.png"); handBox = new StyleBoxTexture() { Texture = handsBoxTexture, }; handBox.SetMargin(StyleBox.Margin.All, 6); inactiveHandBox = new StyleBoxTexture(handBox) { Modulate = _inactiveColor, }; SetMarginsPreset(LayoutPreset.CenterBottom); SetAnchorPreset(LayoutPreset.CenterBottom); handL = new UIBox2i(0, 0, BOX_SIZE, BOX_SIZE); handR = handL.Translated(new Vector2i(BOX_SIZE + BOX_SPACING, 0)); SS14.Shared.Log.Logger.Debug($"{handL}, {handR}"); MouseFilter = MouseFilterMode.Stop; } protected override Vector2 CalculateMinimumSize() { return new Vector2(BOX_SIZE * 2 + 1, BOX_SIZE); } protected override void Draw(DrawingHandleScreen handle) { if (!TryGetHands(out IHandsComponent hands)) return; var leftActive = hands.ActiveIndex == "left"; handle.DrawStyleBox(handBox, leftActive ? handL : handR); handle.DrawStyleBox(inactiveHandBox, leftActive ? handR : handL); /* if (LeftHand.Entity != null && LeftHand.HeldSprite != null) { var bounds = LeftHand.HeldSprite.Size; handle.DrawTextureRect(LeftHand.HeldSprite, UIBox2i.FromDimensions(handL.Left + (int)(handL.Width / 2f - bounds.X / 2f), handL.Top + (int)(handL.Height / 2f - bounds.Y / 2f), (int)bounds.X, (int)bounds.Y), tile: false); } if (RightHand.Entity != null && RightHand.HeldSprite != null) { var bounds = RightHand.HeldSprite.Size; handle.DrawTextureRect(RightHand.HeldSprite, UIBox2i.FromDimensions(handR.Left + (int)(handR.Width / 2f - bounds.Y / 2f), handR.Top + (int)(handR.Height / 2f - bounds.Y / 2f), (int)bounds.X, (int)bounds.Y), tile: false); } */ } /// /// Gets the hands component controling this gui, returns true if successful and false if failure /// /// /// private bool TryGetHands(out IHandsComponent hands) { hands = null; if (_playerManager?.LocalPlayer == null) { return false; } IEntity entity = _playerManager.LocalPlayer.ControlledEntity; if (entity == null || !entity.TryGetComponent(out hands)) { return false; } return true; } public void UpdateHandIcons() { if (Parent == null) { return; } UpdateDraw(); if (!TryGetHands(out IHandsComponent hands)) return; var left = hands.GetEntity("left"); var right = hands.GetEntity("right"); // I'm naively gonna assume all items are 32x32. //const float HalfSize = 16; if (left != null) { if (left != LeftHand.Entity) { LeftHand.Entity = left; LeftHand.MirrorHandle?.Dispose(); LeftHand.MirrorHandle = GetSpriteMirror(left); LeftHand.MirrorHandle.AttachToControl(this); LeftHand.MirrorHandle.Offset = new Vector2(handL.Left + (int) (handL.Width / 2f), handL.Top + (int) (handL.Height / 2f)); } } else { LeftHand.Entity = null; LeftHand.MirrorHandle?.Dispose(); LeftHand.MirrorHandle = null; } if (right != null) { if (right != RightHand.Entity) { RightHand.Entity = right; RightHand.MirrorHandle?.Dispose(); RightHand.MirrorHandle = GetSpriteMirror(right); RightHand.MirrorHandle.AttachToControl(this); RightHand.MirrorHandle.Offset = new Vector2(handR.Left + (int) (handR.Width / 2f), handR.Top + (int) (handR.Height / 2f)); } } else { RightHand.Entity = null; RightHand.MirrorHandle?.Dispose(); RightHand.MirrorHandle = null; } } private void SendSwitchHandTo(string index) { if (!TryGetHands(out IHandsComponent hands)) return; hands.SendChangeHand(index); } private void UseActiveHand() { if (!TryGetHands(out IHandsComponent hands)) return; //Todo: remove hands interface, so weird ((HandsComponent) hands).UseActiveHand(); } private void AttackByInHand(string hand) { if (!TryGetHands(out var hands)) return; hands.AttackByInHand(hand); } protected override bool HasPoint(Vector2 point) { return handL.Contains((Vector2i) point) || handR.Contains((Vector2i) point); } protected override void MouseDown(GUIMouseButtonEventArgs args) { base.MouseDown(args); var leftHandContains = handL.Contains((Vector2i) args.RelativePosition); var rightHandContains = handR.Contains((Vector2i) args.RelativePosition); string handIndex; if (leftHandContains) { handIndex = "left"; } else if (rightHandContains) { handIndex = "right"; } else { return; } if (args.Button == Mouse.Button.Left) { if (!TryGetHands(out var hands)) return; if (hands.ActiveIndex == handIndex) { UseActiveHand(); } else { AttackByInHand(handIndex); } } else if (args.Button == Mouse.Button.Middle) { SendSwitchHandTo(handIndex); } else if (args.Button == Mouse.Button.Right) { if (!TryGetHands(out var hands)) { return; } var entity = hands.GetEntity(handIndex); if (entity == null) { return; } var esm = IoCManager.Resolve(); esm.GetEntitySystem().OpenContextMenu(entity, new ScreenCoordinates(args.GlobalPosition)); } } private static ISpriteProxy GetSpriteMirror(IEntity entity) { if (entity.TryGetComponent(out ISpriteComponent component)) { return component.CreateProxy(); } return null; } private struct UiHandInfo { public IEntity Entity { get; set; } public ISpriteProxy MirrorHandle { get; set; } } } }