68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using System.Numerics;
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using Content.Shared.TextScreen;
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using Robust.Client.Graphics;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Client.TextScreen;
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[RegisterComponent]
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public sealed class TextScreenVisualsComponent : Component
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{
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/// <summary>
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/// 1/32 - the size of a pixel
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/// </summary>
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public const float PixelSize = 1f / EyeManager.PixelsPerMeter;
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/// <summary>
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/// The color of the text drawn.
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/// </summary>
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[DataField("color")]
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public Color Color { get; set; } = Color.FloralWhite;
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/// <summary>
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/// Whether the screen is on.
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/// </summary>
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[DataField("activated")]
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public bool Activated;
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/// <summary>
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/// The current mode of the screen - is it showing text, or currently counting?
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/// </summary>
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[DataField("currentMode")]
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public TextScreenMode CurrentMode = TextScreenMode.Text;
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/// <summary>
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/// The time it is counting to or from.
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/// </summary>
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[DataField("targetTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan TargetTime = TimeSpan.Zero;
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/// <summary>
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/// Offset for drawing the text. <br/>
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/// (0, 8) pixels is the default for the Structures\Wallmounts\textscreen.rsi
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/// </summary>
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[DataField("textOffset"), ViewVariables(VVAccess.ReadWrite)]
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public Vector2 TextOffset = new(0f, 8f * PixelSize);
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/// <summary>
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/// The amount of characters this component can show.
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/// </summary>
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[DataField("textLength")]
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public int TextLength = 5;
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/// <summary>
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/// Text the screen should show when it's not counting.
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/// </summary>
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[DataField("text"), ViewVariables(VVAccess.ReadWrite)]
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public string Text = "";
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public string TextToDraw = "";
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/// <summary>
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/// The different layers for each character - this is the currently drawn states.
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/// </summary>
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[DataField("layerStatesToDraw")]
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public Dictionary<string, string?> LayerStatesToDraw = new();
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}
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