* PipeNode * Pipe prototypes * Fixes Default NodeGroup not being registered by NodeGroupFactory * GasNet * PumpComponent * IPipeNet * PipeComponent * misc naming, yaml * PipeComponent rework * PipeNet gas transfer from pipes * PipeNet correctly combines gas on combining with other group * Client ignores piping components * AfterRemake * PipeNet remake simplification * IGasMixtureHolder on PipeComponent, IPipeNet * PipeContainerComponent * BasePump * DebugPump * IgnoredComponent fix * Pipe LocalAir and Air * comments * Pump fix * PipeNet fix * name simplification * PipeDirection name changes * BaseVentComponent and DebugVentComponent * Moves Pipe to own file * DebugVentComponent moved to own file * BaseScrubberComponent * DebugScrubberComponent * IgnoredComponents update * scrubber prototype * vent prototype fix * comments * Removes vent and scrubber PipeDirection check * PipeContainer, Pipe, and PipeNode refactor * Yaml cleanup * pump prototype fix * Removes AssumeAir usage from old IGasMixtureHolders * Simplfies Vent & Scrubber to use AtmosHelper methods * Vents and scrubbers invalidate the coordinate they changed the gas of * UpdatedPipingComponent * ScrubberComponent renamed to SiphonComponent * Removes PumpSystem * Removes framTime from UpdatedPiping * PipeNetDevices * PipeNetDevice updated by GridAtmosphereComponent * PipeNets react from update in GridAtmosphereComponent * GridAtmosphereComponent stores PipeNets/PipeNetDevices to be updated in queue * diff fix * Removes debug gas starting in pipes * type safety in IPipeNet when combining groups * null checks * GridAtmos stores PipeNets and PipeNetDevices in List * comments * rogue curly bracket * ProcessPipeNets update fix * RemovePipeNet fix * PipeNet update() unique index * fix diff * Integration test fixes * Error Logging * error fix Co-authored-by: py01 <pyronetics01@gmail.com>
172 lines
5.4 KiB
C#
172 lines
5.4 KiB
C#
using Content.Server.Atmos;
|
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
using Content.Server.Interfaces;
|
|
using Content.Shared.Atmos;
|
|
using Robust.Shared.GameObjects.Components.Transform;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
|
{
|
|
/// <summary>
|
|
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
|
|
/// correctly correspond.
|
|
/// </summary>
|
|
public class PipeNode : Node, IGasMixtureHolder
|
|
{
|
|
[ViewVariables]
|
|
public PipeDirection PipeDirection => _pipeDirection;
|
|
private PipeDirection _pipeDirection;
|
|
|
|
[ViewVariables]
|
|
private IPipeNet _pipeNet = PipeNet.NullNet;
|
|
|
|
[ViewVariables]
|
|
private bool _needsPipeNet = true;
|
|
|
|
/// <summary>
|
|
/// The gases in this pipe.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public GasMixture Air
|
|
{
|
|
get => _needsPipeNet ? LocalAir : _pipeNet.Air;
|
|
set
|
|
{
|
|
if (_needsPipeNet)
|
|
LocalAir = value;
|
|
else
|
|
_pipeNet.Air = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stores gas in this pipe when disconnected from a <see cref="IPipeNet"/>.
|
|
/// Only for usage by <see cref="IPipeNet"/>s.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public GasMixture LocalAir { get; set; }
|
|
|
|
[ViewVariables]
|
|
public float Volume { get; private set; }
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
|
|
serializer.DataField(this, x => Volume, "volume", 10);
|
|
}
|
|
|
|
public override void Initialize(IEntity owner)
|
|
{
|
|
base.Initialize(owner);
|
|
LocalAir = new GasMixture(Volume);
|
|
}
|
|
|
|
public void JoinPipeNet(IPipeNet pipeNet)
|
|
{
|
|
_pipeNet = pipeNet;
|
|
_needsPipeNet = false;
|
|
}
|
|
|
|
public void ClearPipeNet()
|
|
{
|
|
_pipeNet = PipeNet.NullNet;
|
|
_needsPipeNet = true;
|
|
}
|
|
|
|
protected override IEnumerable<Node> GetReachableNodes()
|
|
{
|
|
foreach (CardinalDirection direction in Enum.GetValues(typeof(CardinalDirection)))
|
|
{
|
|
PipeDirectionFromCardinal(direction, out var ownNeededConnection, out var theirNeededConnection);
|
|
if ((_pipeDirection & ownNeededConnection) == PipeDirection.None)
|
|
{
|
|
continue;
|
|
}
|
|
var pipeNodesInDirection = Owner.GetComponent<SnapGridComponent>()
|
|
.GetInDir((Direction) direction)
|
|
.Select(entity => entity.TryGetComponent<NodeContainerComponent>(out var container) ? container : null)
|
|
.Where(container => container != null)
|
|
.SelectMany(container => container.Nodes)
|
|
.OfType<PipeNode>()
|
|
.Where(pipeNode => (pipeNode._pipeDirection & theirNeededConnection) != PipeDirection.None);
|
|
foreach (var pipeNode in pipeNodesInDirection)
|
|
{
|
|
yield return pipeNode;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void PipeDirectionFromCardinal(CardinalDirection direction, out PipeDirection sameDir, out PipeDirection oppDir)
|
|
{
|
|
switch (direction)
|
|
{
|
|
case CardinalDirection.North:
|
|
sameDir = PipeDirection.North;
|
|
oppDir = PipeDirection.South;
|
|
break;
|
|
case CardinalDirection.South:
|
|
sameDir = PipeDirection.South;
|
|
oppDir = PipeDirection.North;
|
|
break;
|
|
case CardinalDirection.East:
|
|
sameDir = PipeDirection.East;
|
|
oppDir = PipeDirection.West;
|
|
break;
|
|
case CardinalDirection.West:
|
|
sameDir = PipeDirection.West;
|
|
oppDir = PipeDirection.East;
|
|
break;
|
|
default:
|
|
throw new ArgumentException("Invalid Direction.");
|
|
}
|
|
}
|
|
|
|
private enum CardinalDirection
|
|
{
|
|
North = Direction.North,
|
|
South = Direction.South,
|
|
East = Direction.East,
|
|
West = Direction.West,
|
|
}
|
|
}
|
|
|
|
public enum PipeDirection
|
|
{
|
|
None = 0,
|
|
|
|
//Half of a pipe in a direction
|
|
North = 1 << 0,
|
|
South = 1 << 1,
|
|
West = 1 << 2,
|
|
East = 1 << 3,
|
|
|
|
//Straight pipes
|
|
Longitudinal = North | South,
|
|
Lateral = West | East,
|
|
|
|
//Bends
|
|
NWBend = North | West,
|
|
NEBend = North | East,
|
|
SWBend = South | West,
|
|
SEBend = South | East,
|
|
|
|
//T-Junctions
|
|
TNorth = North | Lateral,
|
|
TSouth = South | Lateral,
|
|
TWest = West | Longitudinal,
|
|
TEast = East | Longitudinal,
|
|
|
|
//Four way
|
|
FourWay = North | South | East | West,
|
|
|
|
All = -1,
|
|
}
|
|
}
|