using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
///
/// Connects with other s whose
/// correctly correspond.
///
public class PipeNode : Node, IGasMixtureHolder
{
[ViewVariables]
public PipeDirection PipeDirection => _pipeDirection;
private PipeDirection _pipeDirection;
[ViewVariables]
private IPipeNet _pipeNet = PipeNet.NullNet;
[ViewVariables]
private bool _needsPipeNet = true;
///
/// The gases in this pipe.
///
[ViewVariables]
public GasMixture Air
{
get => _needsPipeNet ? LocalAir : _pipeNet.Air;
set
{
if (_needsPipeNet)
LocalAir = value;
else
_pipeNet.Air = value;
}
}
///
/// Stores gas in this pipe when disconnected from a .
/// Only for usage by s.
///
[ViewVariables]
public GasMixture LocalAir { get; set; }
[ViewVariables]
public float Volume { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
serializer.DataField(this, x => Volume, "volume", 10);
}
public override void Initialize(IEntity owner)
{
base.Initialize(owner);
LocalAir = new GasMixture(Volume);
}
public void JoinPipeNet(IPipeNet pipeNet)
{
_pipeNet = pipeNet;
_needsPipeNet = false;
}
public void ClearPipeNet()
{
_pipeNet = PipeNet.NullNet;
_needsPipeNet = true;
}
protected override IEnumerable GetReachableNodes()
{
foreach (CardinalDirection direction in Enum.GetValues(typeof(CardinalDirection)))
{
PipeDirectionFromCardinal(direction, out var ownNeededConnection, out var theirNeededConnection);
if ((_pipeDirection & ownNeededConnection) == PipeDirection.None)
{
continue;
}
var pipeNodesInDirection = Owner.GetComponent()
.GetInDir((Direction) direction)
.Select(entity => entity.TryGetComponent(out var container) ? container : null)
.Where(container => container != null)
.SelectMany(container => container.Nodes)
.OfType()
.Where(pipeNode => (pipeNode._pipeDirection & theirNeededConnection) != PipeDirection.None);
foreach (var pipeNode in pipeNodesInDirection)
{
yield return pipeNode;
}
}
}
private void PipeDirectionFromCardinal(CardinalDirection direction, out PipeDirection sameDir, out PipeDirection oppDir)
{
switch (direction)
{
case CardinalDirection.North:
sameDir = PipeDirection.North;
oppDir = PipeDirection.South;
break;
case CardinalDirection.South:
sameDir = PipeDirection.South;
oppDir = PipeDirection.North;
break;
case CardinalDirection.East:
sameDir = PipeDirection.East;
oppDir = PipeDirection.West;
break;
case CardinalDirection.West:
sameDir = PipeDirection.West;
oppDir = PipeDirection.East;
break;
default:
throw new ArgumentException("Invalid Direction.");
}
}
private enum CardinalDirection
{
North = Direction.North,
South = Direction.South,
East = Direction.East,
West = Direction.West,
}
}
public enum PipeDirection
{
None = 0,
//Half of a pipe in a direction
North = 1 << 0,
South = 1 << 1,
West = 1 << 2,
East = 1 << 3,
//Straight pipes
Longitudinal = North | South,
Lateral = West | East,
//Bends
NWBend = North | West,
NEBend = North | East,
SWBend = South | West,
SEBend = South | East,
//T-Junctions
TNorth = North | Lateral,
TSouth = South | Lateral,
TWest = West | Longitudinal,
TEast = East | Longitudinal,
//Four way
FourWay = North | South | East | West,
All = -1,
}
}