* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
29 lines
991 B
C#
29 lines
991 B
C#
#nullable enable
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.PA
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{
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[RegisterComponent]
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[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
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public class ParticleAcceleratorPowerBoxComponent : ParticleAcceleratorPartComponent
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{
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public override string Name => "ParticleAcceleratorPowerBox";
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[ViewVariables] public PowerConsumerComponent? PowerConsumerComponent;
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public override void Initialize()
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{
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base.Initialize();
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PowerConsumerComponent = Owner.EnsureComponentWarn<PowerConsumerComponent>();
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PowerConsumerComponent.OnReceivedPowerChanged += PowerReceivedChanged;
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}
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private void PowerReceivedChanged(object? sender, ReceivedPowerChangedEventArgs e)
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{
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Master?.PowerBoxReceivedChanged(sender, e);
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}
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}
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}
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