* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
154 lines
5.2 KiB
C#
154 lines
5.2 KiB
C#
#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class CrayonComponent : SharedCrayonComponent, IAfterInteract, IUse, IDropped, ISerializationHooks
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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//TODO: useSound
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[DataField("useSound")]
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private string? _useSound = string.Empty;
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[ViewVariables]
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public Color Color { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public int Charges { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[field: DataField("capacity")]
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public int Capacity { get; set; } = 30;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CrayonUiKey.Key);
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void ISerializationHooks.AfterDeserialization()
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{
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Color = Color.FromName(_color);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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Charges = Capacity;
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// Get the first one from the catalog and set it as default
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var decals = _prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
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if (decals != null)
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{
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SelectedState = decals.Decals.First();
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}
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Dirty();
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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switch (serverMsg.Message)
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{
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case CrayonSelectMessage msg:
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// Check if the selected state is valid
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var crayonDecals = _prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
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if (crayonDecals != null)
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{
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if (crayonDecals.Decals.Contains(msg.State))
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{
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SelectedState = msg.State;
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Dirty();
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}
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}
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break;
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default:
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break;
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new CrayonComponentState(_color, SelectedState, Charges, Capacity);
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}
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// Opens the selection window
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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UserInterface?.Toggle(actor.playerSession);
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if (UserInterface?.SessionHasOpen(actor.playerSession) == true)
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{
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// Tell the user interface the selected stuff
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UserInterface.SetState(
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new CrayonBoundUserInterfaceState(SelectedState, Color));
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}
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return true;
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}
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return false;
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: false, popup: true,
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collisionMask: Shared.Physics.CollisionGroup.MobImpassable))
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{
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return true;
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}
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if (Charges <= 0)
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{
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eventArgs.User.PopupMessage(Loc.GetString("Not enough left."));
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return true;
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}
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var entityManager = IoCManager.Resolve<IServerEntityManager>();
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var entity = entityManager.SpawnEntity("CrayonDecal", eventArgs.ClickLocation);
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(CrayonVisuals.State, SelectedState);
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appearance.SetData(CrayonVisuals.Color, _color);
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appearance.SetData(CrayonVisuals.Rotation, eventArgs.User.Transform.LocalRotation);
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}
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if (!string.IsNullOrEmpty(_useSound))
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{
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SoundSystem.Play(Filter.Pvs(Owner), _useSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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// Decrease "Ammo"
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Charges--;
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Dirty();
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return true;
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}
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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UserInterface?.Close(actor.playerSession);
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}
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}
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}
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