Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

100 lines
3.2 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
/// <summary>
/// Generates gas in the attached pipe.
/// </summary>
[RegisterComponent]
public class GasGeneratorComponent : Component
{
public override string Name => "GasGenerator";
/// <summary>
/// If the generator is producing gas.
/// </summary>
[DataField("generatorEnabled")]
[ViewVariables(VVAccess.ReadWrite)]
public bool GeneratorEnabled { get; set; } = true;
/// <summary>
/// What gas is being generated.
/// </summary>
[DataField("generatedGas")]
[ViewVariables(VVAccess.ReadWrite)]
public Gas GeneratedGas { get; set; } = Gas.Oxygen;
/// <summary>
/// Molar rate of gas generation.
/// </summary>
[DataField("gasGenerationRate")]
[ViewVariables(VVAccess.ReadWrite)]
public float GasGenerationRate { get; set; } = 10;
/// <summary>
/// The pipe pressure above which the generator stops producing gas.
/// </summary>
[DataField("generatorPressureCap")]
[ViewVariables(VVAccess.ReadWrite)]
public float GeneratorPressureCap { get; set; } = 10;
/// <summary>
/// The pipe to which generated gas is added.
/// </summary>
[ViewVariables]
private PipeNode? Pipe { get; set; }
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
SetPipes();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PipeNetUpdateMessage:
Update();
break;
}
}
private void Update()
{
if (!GeneratorEnabled)
return;
if (Pipe == null || Pipe.Air.Pressure > GeneratorPressureCap)
return;
Pipe.Air.AdjustMoles(GeneratedGas, GasGenerationRate);
}
private void SetPipes()
{
if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
{
Logger.Warning($"{nameof(GasGeneratorComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
return;
}
Pipe = container.Nodes.OfType<PipeNode>().FirstOrDefault();
if (Pipe == null)
{
Logger.Warning($"{nameof(GasGeneratorComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
return;
}
}
}
}