Files
tbd-station-14/Content.Client/GameObjects/Components/Singularity/EmitterVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

51 lines
1.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class EmitterVisualizer : AppearanceVisualizer
{
private const string OverlayBeam = "beam";
private const string OverlayUnderPowered = "underpowered";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(EmitterVisuals.Locked, out bool locked))
locked = false;
if (!component.TryGetData(EmitterVisuals.VisualState, out EmitterVisualState state))
state = EmitterVisualState.Off;
switch (state)
{
case EmitterVisualState.On:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayBeam);
break;
case EmitterVisualState.Underpowered:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayUnderPowered);
break;
case EmitterVisualState.Off:
sprite.LayerSetVisible(1, false);
break;
default:
throw new ArgumentOutOfRangeException();
}
sprite.LayerSetVisible(2, locked);
}
}
}