Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasCanisterWindow.cs
mirrorcult e4169ecf0d Fix minsizes for all windows that needed it (#3648)
* fix minsizes

* fix scanner height, minsize->setsize for some
2021-03-15 09:38:08 +01:00

168 lines
6.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Atmos
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedGasCanisterComponent"/>
/// </summary>
public class GasCanisterWindow : SS14Window
{
private readonly Label _pressure;
private readonly Label _releasePressure;
public readonly CheckButton ToggleValve;
public readonly LineEdit LabelInput;
public readonly Button EditLabelBtn;
public string OldLabel { get; set; } = "";
public bool LabelInputEditable {
get => LabelInput.Editable;
set {
LabelInput.Editable = value;
EditLabelBtn.Text = value ? Loc.GetString("OK") : Loc.GetString("Edit");
}
}
public List<ReleasePressureButton> ReleasePressureButtons { get; private set; }
public GasCanisterWindow()
{
SetSize = MinSize = (450, 200);
HBoxContainer releasePressureButtons;
Contents.AddChild(new VBoxContainer
{
Children =
{
new VBoxContainer
{
Children =
{
new HBoxContainer()
{
Children =
{
new Label(){ Text = Loc.GetString("Label: ") },
(LabelInput = new LineEdit() { Text = Name ?? "", Editable = false,
MinSize = new Vector2(200, 30)}),
(EditLabelBtn = new Button()),
}
},
new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Pressure: ")},
(_pressure = new Label())
}
},
new VBoxContainer()
{
Children =
{
new HBoxContainer()
{
Children =
{
new Label() {Text = Loc.GetString("Release pressure: ")},
(_releasePressure = new Label())
}
},
(releasePressureButtons = new HBoxContainer()
{
Children =
{
new ReleasePressureButton() {PressureChange = -50},
new ReleasePressureButton() {PressureChange = -10},
new ReleasePressureButton() {PressureChange = -1},
new ReleasePressureButton() {PressureChange = -0.1f},
new ReleasePressureButton() {PressureChange = 0.1f},
new ReleasePressureButton() {PressureChange = 1},
new ReleasePressureButton() {PressureChange = 10},
new ReleasePressureButton() {PressureChange = 50}
}
})
}
},
new HBoxContainer()
{
Children =
{
new Label { Text = Loc.GetString("Valve: ") },
(ToggleValve = new CheckButton() { Text = Loc.GetString("Closed") })
}
}
},
}
}
});
// Create the release pressure buttons list
ReleasePressureButtons = new List<ReleasePressureButton>();
foreach (var control in releasePressureButtons.Children.ToList())
{
var btn = (ReleasePressureButton) control;
ReleasePressureButtons.Add(btn);
}
// Reset the editable label
LabelInputEditable = false;
}
/// <summary>
/// Update the UI based on <see cref="GasCanisterBoundUserInterfaceState"/>
/// </summary>
/// <param name="state">The state the UI should reflect</param>
public void UpdateState(GasCanisterBoundUserInterfaceState state)
{
_pressure.Text = Loc.GetString("{0}kPa", state.Volume);
_releasePressure.Text = Loc.GetString("{0}kPa", state.ReleasePressure);
// Update the canister label
OldLabel = LabelInput.Text;
LabelInput.Text = state.Label;
Title = state.Label;
// Reset the editable label
LabelInputEditable = false;
ToggleValve.Pressed = state.ValveOpened;
if (ToggleValve.Pressed)
{
ToggleValve.Text = Loc.GetString("Open");
}
else
{
ToggleValve.Text = Loc.GetString("Closed");
}
}
}
/// <summary>
/// Special button class which stores a numerical value and has it as a label
/// </summary>
public class ReleasePressureButton : Button
{
public float PressureChange
{
get { return _pressureChange; }
set
{
_pressureChange = value;
Text = (value >= 0) ? ("+" + value) : value.ToString();
}
}
private float _pressureChange;
public ReleasePressureButton() : base() {}
}
}