67 lines
2.6 KiB
C#
67 lines
2.6 KiB
C#
using System.IO;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Tests.Server.GameObjects.Components.Mobs
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{
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[TestFixture]
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[TestOf(typeof(ServerAlertsComponent))]
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public class ServerAlertsComponentTests : ContentUnitTest
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{
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const string PROTOTYPES = @"
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- type: alert
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alertType: LowPressure
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category: Pressure
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icon: /Textures/Interface/Alerts/Pressure/lowpressure.png
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- type: alert
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alertType: HighPressure
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category: Pressure
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icon: /Textures/Interface/Alerts/Pressure/highpressure.png
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";
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[Test]
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public void ShowAlerts()
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{
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// this is kind of unnecessary because there's integration test coverage of Alert components
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// but wanted to keep it anyway to see what's possible w.r.t. testing components
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// in a unit test
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.Register<ServerAlertsComponent>();
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prototypeManager.LoadFromStream(new StringReader(PROTOTYPES));
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prototypeManager.Resync();
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var alertManager = IoCManager.Resolve<AlertManager>();
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alertManager.Initialize();
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var alertsComponent = new ServerAlertsComponent();
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alertsComponent = IoCManager.InjectDependencies(alertsComponent);
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Assert.That(alertManager.TryGet(AlertType.LowPressure, out var lowpressure));
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Assert.That(alertManager.TryGet(AlertType.HighPressure, out var highpressure));
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alertsComponent.ShowAlert(AlertType.LowPressure);
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var alertState = alertsComponent.GetComponentState() as AlertsComponentState;
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Assert.NotNull(alertState);
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Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
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Assert.That(alertState.Alerts.ContainsKey(lowpressure.AlertKey));
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alertsComponent.ShowAlert(AlertType.HighPressure);
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alertState = alertsComponent.GetComponentState() as AlertsComponentState;
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Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
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Assert.That(alertState.Alerts.ContainsKey(highpressure.AlertKey));
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alertsComponent.ClearAlertCategory(AlertCategory.Pressure);
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alertState = alertsComponent.GetComponentState() as AlertsComponentState;
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Assert.That(alertState.Alerts.Count, Is.EqualTo(0));
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}
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}
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}
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