using System.IO; using Content.Server.GameObjects.Components.Mobs; using Content.Shared.Alert; using Content.Shared.GameObjects.Components.Mobs; using NUnit.Framework; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Prototypes; namespace Content.Tests.Server.GameObjects.Components.Mobs { [TestFixture] [TestOf(typeof(ServerAlertsComponent))] public class ServerAlertsComponentTests : ContentUnitTest { const string PROTOTYPES = @" - type: alert alertType: LowPressure category: Pressure icon: /Textures/Interface/Alerts/Pressure/lowpressure.png - type: alert alertType: HighPressure category: Pressure icon: /Textures/Interface/Alerts/Pressure/highpressure.png "; [Test] public void ShowAlerts() { // this is kind of unnecessary because there's integration test coverage of Alert components // but wanted to keep it anyway to see what's possible w.r.t. testing components // in a unit test var prototypeManager = IoCManager.Resolve(); var factory = IoCManager.Resolve(); factory.Register(); prototypeManager.LoadFromStream(new StringReader(PROTOTYPES)); prototypeManager.Resync(); var alertManager = IoCManager.Resolve(); alertManager.Initialize(); var alertsComponent = new ServerAlertsComponent(); alertsComponent = IoCManager.InjectDependencies(alertsComponent); Assert.That(alertManager.TryGet(AlertType.LowPressure, out var lowpressure)); Assert.That(alertManager.TryGet(AlertType.HighPressure, out var highpressure)); alertsComponent.ShowAlert(AlertType.LowPressure); var alertState = alertsComponent.GetComponentState() as AlertsComponentState; Assert.NotNull(alertState); Assert.That(alertState.Alerts.Count, Is.EqualTo(1)); Assert.That(alertState.Alerts.ContainsKey(lowpressure.AlertKey)); alertsComponent.ShowAlert(AlertType.HighPressure); alertState = alertsComponent.GetComponentState() as AlertsComponentState; Assert.That(alertState.Alerts.Count, Is.EqualTo(1)); Assert.That(alertState.Alerts.ContainsKey(highpressure.AlertKey)); alertsComponent.ClearAlertCategory(AlertCategory.Pressure); alertState = alertsComponent.GetComponentState() as AlertsComponentState; Assert.That(alertState.Alerts.Count, Is.EqualTo(0)); } } }