68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when their entity is removed from a non-hand inventory slot,
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/// regardless of where it's going to. This includes moving the entity from a non-hand slot into a hand slot
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/// (which would also fire <see cref="IEquippedHand"/>).
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///
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/// This DOES NOT fire when removing the entity from a hand slot (<see cref="IUnequippedHand"/>), nor
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/// does it fire when removing the entity from held/equipped storage.
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/// </summary>
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public interface IUnequipped
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{
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void Unequipped(UnequippedEventArgs eventArgs);
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}
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public class UnequippedEventArgs : UserEventArgs
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{
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public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) : base(user)
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{
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Slot = slot;
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}
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public EquipmentSlotDefines.Slots Slot { get; }
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}
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/// <summary>
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/// Raised when removing the entity from an inventory slot.
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/// </summary>
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[PublicAPI]
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public class UnequippedMessage : EntitySystemMessage
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that equipped the item.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Item that was unequipped.
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/// </summary>
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public IEntity Unequipped { get; }
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/// <summary>
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/// Slot where the item was removed from.
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/// </summary>
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public EquipmentSlotDefines.Slots Slot { get; }
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public UnequippedMessage(IEntity user, IEntity unequipped, EquipmentSlotDefines.Slots slot)
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{
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User = user;
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Unequipped = unequipped;
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Slot = slot;
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}
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}
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}
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