using System; using Content.Shared.GameObjects.Components.Inventory; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; namespace Content.Shared.Interfaces.GameObjects.Components { /// /// This interface gives components behavior when their entity is removed from a non-hand inventory slot, /// regardless of where it's going to. This includes moving the entity from a non-hand slot into a hand slot /// (which would also fire ). /// /// This DOES NOT fire when removing the entity from a hand slot (), nor /// does it fire when removing the entity from held/equipped storage. /// public interface IUnequipped { void Unequipped(UnequippedEventArgs eventArgs); } public class UnequippedEventArgs : UserEventArgs { public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) : base(user) { Slot = slot; } public EquipmentSlotDefines.Slots Slot { get; } } /// /// Raised when removing the entity from an inventory slot. /// [PublicAPI] public class UnequippedMessage : EntitySystemMessage { /// /// If this message has already been "handled" by a previous system. /// public bool Handled { get; set; } /// /// Entity that equipped the item. /// public IEntity User { get; } /// /// Item that was unequipped. /// public IEntity Unequipped { get; } /// /// Slot where the item was removed from. /// public EquipmentSlotDefines.Slots Slot { get; } public UnequippedMessage(IEntity user, IEntity unequipped, EquipmentSlotDefines.Slots slot) { User = user; Unequipped = unequipped; Slot = slot; } } }