using System;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when their entity is removed from a non-hand inventory slot,
/// regardless of where it's going to. This includes moving the entity from a non-hand slot into a hand slot
/// (which would also fire ).
///
/// This DOES NOT fire when removing the entity from a hand slot (), nor
/// does it fire when removing the entity from held/equipped storage.
///
public interface IUnequipped
{
void Unequipped(UnequippedEventArgs eventArgs);
}
public class UnequippedEventArgs : UserEventArgs
{
public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) : base(user)
{
Slot = slot;
}
public EquipmentSlotDefines.Slots Slot { get; }
}
///
/// Raised when removing the entity from an inventory slot.
///
[PublicAPI]
public class UnequippedMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity that equipped the item.
///
public IEntity User { get; }
///
/// Item that was unequipped.
///
public IEntity Unequipped { get; }
///
/// Slot where the item was removed from.
///
public EquipmentSlotDefines.Slots Slot { get; }
public UnequippedMessage(IEntity user, IEntity unequipped, EquipmentSlotDefines.Slots slot)
{
User = user;
Unequipped = unequipped;
Slot = slot;
}
}
}