378 lines
12 KiB
C#
378 lines
12 KiB
C#
#nullable enable
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using System;
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using Content.Server.Atmos;
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Atmos.GasTank;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class GasTankComponent : SharedGasTankComponent, IExamine, IGasMixtureHolder, IUse, IDropped, IActivate
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{
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private const float MaxExplosionRange = 14f;
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private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
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private float _pressureResistance;
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private int _integrity = 3;
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[ComponentDependency] private readonly ItemActionsComponent? _itemActions = null;
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[ViewVariables] private BoundUserInterface? _userInterface;
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[ViewVariables] public GasMixture? Air { get; set; }
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/// <summary>
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/// Distributed pressure.
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/// </summary>
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[ViewVariables] public float OutputPressure { get; private set; }
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables] public bool IsConnected { get; set; }
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/// <summary>
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/// Represents that tank is functional and can be connected to internals.
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/// </summary>
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public bool IsFunctional => GetInternalsComponent() != null;
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/// <summary>
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/// Pressure at which tanks start leaking.
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/// </summary>
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public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Pressure at which tank spills all contents into atmosphere.
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/// </summary>
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public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Base 3x3 explosion.
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/// </summary>
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public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Increases explosion for each scale kPa above threshold.
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/// </summary>
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public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetUIOrNull(SharedGasTankUiKey.Key);
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if (_userInterface != null)
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{
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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public void OpenInterface(IPlayerSession session)
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{
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_userInterface?.Open(session);
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UpdateUserInterface(true);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Air, "air", new GasMixture());
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serializer.DataField(this, x => x.OutputPressure, "outputPressure", DefaultOutputPressure);
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serializer.DataField(this, x => x.TankLeakPressure, "tankLeakPressure", 30 * Atmospherics.OneAtmosphere);
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serializer.DataField(this, x => x.TankRupturePressure, "tankRupturePressure", 40 * Atmospherics.OneAtmosphere);
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serializer.DataField(this, x => x.TankFragmentPressure, "tankFragmentPressure", 50 * Atmospherics.OneAtmosphere);
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serializer.DataField(this, x => x.TankFragmentScale, "tankFragmentScale", 10 * Atmospherics.OneAtmosphere);
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serializer.DataField(ref _pressureResistance, "pressureResistance", Atmospherics.OneAtmosphere * 5f);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("Pressure: [color=orange]{0}[/color] kPa.\n",
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Math.Round(Air?.Pressure ?? 0)));
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if (IsConnected)
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{
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message.AddMarkup(Loc.GetString("Connected to external component"));
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}
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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DisconnectFromInternals();
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}
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public void Update()
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{
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Air?.React(this);
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CheckStatus();
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UpdateUserInterface();
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}
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public GasMixture? RemoveAir(float amount)
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{
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var gas = Air?.Remove(amount);
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CheckStatus();
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return gas;
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}
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public GasMixture RemoveAirVolume(float volume)
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{
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if (Air == null)
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return new GasMixture(volume);
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var tankPressure = Air.Pressure;
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if (tankPressure < OutputPressure)
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{
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OutputPressure = tankPressure;
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UpdateUserInterface();
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}
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var molesNeeded = OutputPressure * volume / (Atmospherics.R * Air.Temperature);
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var air = RemoveAir(molesNeeded);
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if (air != null)
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air.Volume = volume;
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else
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return new GasMixture(volume);
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return air;
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor)) return false;
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OpenInterface(actor.playerSession);
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return true;
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor)) return;
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OpenInterface(actor.playerSession);
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}
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public void ConnectToInternals()
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{
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if (IsConnected || !IsFunctional) return;
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var internals = GetInternalsComponent();
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if (internals == null) return;
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IsConnected = internals.TryConnectTank(Owner);
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UpdateUserInterface();
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}
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public void DisconnectFromInternals(IEntity? owner = null)
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{
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if (!IsConnected) return;
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IsConnected = false;
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GetInternalsComponent(owner)?.DisconnectTank();
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UpdateUserInterface();
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}
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private void UpdateUserInterface(bool initialUpdate = false)
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{
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var internals = GetInternalsComponent();
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_userInterface?.SetState(
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new GasTankBoundUserInterfaceState
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{
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TankPressure = Air?.Pressure ?? 0,
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OutputPressure = initialUpdate ? OutputPressure : (float?) null,
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InternalsConnected = IsConnected,
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CanConnectInternals = IsFunctional && internals != null
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});
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if (internals == null) return;
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_itemActions?.GrantOrUpdate(ItemActionType.ToggleInternals, IsFunctional, IsConnected);
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case GasTankSetPressureMessage msg:
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OutputPressure = msg.Pressure;
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break;
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case GasTankToggleInternalsMessage _:
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ToggleInternals();
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break;
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}
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}
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internal void ToggleInternals()
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{
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if (!ActionBlockerSystem.CanUse(GetInternalsComponent()?.Owner)) return;
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if (IsConnected)
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{
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DisconnectFromInternals();
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return;
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}
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ConnectToInternals();
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}
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private InternalsComponent? GetInternalsComponent(IEntity? owner = null)
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{
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if (Owner.Deleted) return null;
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if (owner != null) return owner.GetComponentOrNull<InternalsComponent>();
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return Owner.TryGetContainer(out var container)
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? container.Owner.GetComponentOrNull<InternalsComponent>()
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: null;
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}
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public void AssumeAir(GasMixture giver)
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{
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Air?.Merge(giver);
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CheckStatus();
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}
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private void CheckStatus()
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{
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if (Air == null)
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return;
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var pressure = Air.Pressure;
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if (pressure > TankFragmentPressure)
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{
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// Give the gas a chance to build up more pressure.
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for (var i = 0; i < 3; i++)
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{
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Air.React(this);
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}
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pressure = Air.Pressure;
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var range = (pressure - TankFragmentPressure) / TankFragmentScale;
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// Let's cap the explosion, yeah?
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if (range > MaxExplosionRange)
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{
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range = MaxExplosionRange;
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}
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Owner.SpawnExplosion((int) (range * 0.25f), (int) (range * 0.5f), (int) (range * 1.5f), 1);
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Owner.Delete();
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return;
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}
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if (pressure > TankRupturePressure)
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{
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if (_integrity <= 0)
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{
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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tileAtmos?.AssumeAir(Air);
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EntitySystem.Get<AudioSystem>().PlayAtCoords("Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
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AudioHelpers.WithVariation(0.125f));
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Owner.Delete();
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return;
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}
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_integrity--;
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return;
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}
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if (pressure > TankLeakPressure)
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{
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if (_integrity <= 0)
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{
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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if (tileAtmos == null)
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return;
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var leakedGas = Air.RemoveRatio(0.25f);
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tileAtmos.AssumeAir(leakedGas);
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}
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else
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{
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_integrity--;
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}
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return;
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}
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if (_integrity < 3)
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_integrity++;
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}
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public void Dropped(DroppedEventArgs eventArgs)
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{
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DisconnectFromInternals(eventArgs.User);
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}
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/// <summary>
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/// Open interaction window
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/// </summary>
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[Verb]
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private sealed class ControlVerb : Verb<GasTankComponent>
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{
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public override bool RequireInteractionRange => true;
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protected override void GetData(IEntity user, GasTankComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!user.HasComponent<IActorComponent>())
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{
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = "Open Control Panel";
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}
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protected override void Activate(IEntity user, GasTankComponent component)
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{
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if (!user.TryGetComponent<IActorComponent>(out var actor))
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{
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return;
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}
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component.OpenInterface(actor.playerSession);
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}
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}
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}
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[UsedImplicitly]
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public class ToggleInternalsAction : IToggleItemAction
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{
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public void ExposeData(ObjectSerializer serializer) {}
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public bool DoToggleAction(ToggleItemActionEventArgs args)
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{
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if (!args.Item.TryGetComponent<GasTankComponent>(out var gasTankComponent)) return false;
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// no change
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if (gasTankComponent.IsConnected == args.ToggledOn) return false;
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gasTankComponent.ToggleInternals();
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// did we successfully toggle to the desired status?
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return gasTankComponent.IsConnected == args.ToggledOn;
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}
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}
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}
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