Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/Actions/ActionAssignment.cs
chairbender 7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00

91 lines
3.4 KiB
C#

using System;
using Content.Shared.Actions;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs.Actions
{
public struct ActionAssignment : IEquatable<ActionAssignment>
{
private readonly ActionType _actionType;
private readonly ItemActionType _itemActionType;
private readonly EntityUid _item;
public Assignment Assignment { get; private init; }
private ActionAssignment(Assignment assignment, ActionType actionType, ItemActionType itemActionType, EntityUid item)
{
Assignment = assignment;
_actionType = actionType;
_itemActionType = itemActionType;
_item = item;
}
/// <param name="actionType">the action type, if our Assignment is Assignment.Action</param>
/// <returns>true only if our Assignment is Assignment.Action</returns>
public bool TryGetAction(out ActionType actionType)
{
actionType = _actionType;
return Assignment == Assignment.Action;
}
/// <param name="itemActionType">the item action type, if our Assignment is Assignment.ItemActionWithoutItem</param>
/// <returns>true only if our Assignment is Assignment.ItemActionWithoutItem</returns>
public bool TryGetItemActionWithoutItem(out ItemActionType itemActionType)
{
itemActionType = _itemActionType;
return Assignment == Assignment.ItemActionWithoutItem;
}
/// <param name="itemActionType">the item action type, if our Assignment is Assignment.ItemActionWithItem</param>
/// <param name="item">the item UID providing the action, if our Assignment is Assignment.ItemActionWithItem</param>
/// <returns>true only if our Assignment is Assignment.ItemActionWithItem</returns>
public bool TryGetItemActionWithItem(out ItemActionType itemActionType, out EntityUid item)
{
itemActionType = _itemActionType;
item = _item;
return Assignment == Assignment.ItemActionWithItem;
}
public static ActionAssignment For(ActionType actionType)
{
return new(Assignment.Action, actionType, default, default);
}
public static ActionAssignment For(ItemActionType actionType)
{
return new(Assignment.ItemActionWithoutItem, default, actionType, default);
}
public static ActionAssignment For(ItemActionType actionType, EntityUid item)
{
return new(Assignment.ItemActionWithItem, default, actionType, item);
}
public bool Equals(ActionAssignment other)
{
return _actionType == other._actionType && _itemActionType == other._itemActionType && Equals(_item, other._item);
}
public override bool Equals(object obj)
{
return obj is ActionAssignment other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_actionType, _itemActionType, _item);
}
public override string ToString()
{
return $"{nameof(_actionType)}: {_actionType}, {nameof(_itemActionType)}: {_itemActionType}, {nameof(_item)}: {_item}, {nameof(Assignment)}: {Assignment}";
}
}
public enum Assignment : byte
{
Action,
ItemActionWithoutItem,
ItemActionWithItem
}
}