Files
tbd-station-14/Content.Shared/Trigger/Components/Triggers/TriggerOnActivateComponent.cs
2025-08-03 21:20:37 +02:00

18 lines
544 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when activated in hand or by clicking on the entity.
/// The user is the player activating it.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnActivateComponent : BaseTriggerOnXComponent
{
/// <summary>
/// Is this interaction a complex interaction?
/// </summary>
[DataField, AutoNetworkedField]
public bool RequireComplex = true;
}