using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers when activated in hand or by clicking on the entity.
/// The user is the player activating it.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnActivateComponent : BaseTriggerOnXComponent
{
///
/// Is this interaction a complex interaction?
///
[DataField, AutoNetworkedField]
public bool RequireComplex = true;
}