Files
tbd-station-14/Content.Shared/Trigger/Components/Conditions/RandomChanceTriggerConditionComponent.cs
āda 024301e698 RandomChance trigger condition (#39543)
* branch names don't matter anyway

* commits are a window to the soul

* requested change

* also requested

* ship it

* remove key

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-08-13 01:04:29 +02:00

17 lines
507 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions;
/// <summary>
/// This condition will cancel triggers based on random chance.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RandomChanceTriggerConditionComponent : BaseTriggerConditionComponent
{
/// <summary>
/// Chance for the trigger to succeed.
/// </summary>
[DataField, AutoNetworkedField]
public float SuccessChance = .9f;
}