Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/FlameStackOnTriggerComponent.cs
āda 7825d30562 Fire stacks trigger (#39530)
* Simple as

* whoops

* not gonna work

* chopped

* missed something

* Better name

* formatting

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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-10 21:59:32 +02:00

27 lines
895 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adjusts fire stacks on trigger, optionally setting them on fire as well.
/// Requires <see cref="FlammableComponent"/> to ignite the target.
/// If TargetUser is true they will have their firestacks adjusted instead.
/// </summary>
/// <seealso cref="IgniteOnTriggerComponent"/>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FlameStackOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// How many fire stacks to add or remove.
/// </summary>
[DataField, AutoNetworkedField]
public float FireStacks;
/// <summary>
/// If true, the target will be set on fire if it isn't already.
/// If false does nothing.
/// </summary>
[DataField, AutoNetworkedField]
public bool DoIgnite = true;
}