Files
tbd-station-14/Content.Client/GameObjects/Components/Disposal/DisposalRouterBoundUserInterface.cs
Julian Giebel 7771f58460 Improve on disposal routing code (#1795)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-19 20:43:56 +02:00

68 lines
1.8 KiB
C#

#nullable enable
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
namespace Content.Client.GameObjects.Components.Disposal
{
/// <summary>
/// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class DisposalRouterBoundUserInterface : BoundUserInterface
{
private DisposalRouterWindow? _window;
public DisposalRouterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new DisposalRouterWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
}
private void ButtonPressed(UiAction action, string tag)
{
SendMessage(new UiActionMessage(action, tag));
_window?.Close();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (!(state is DisposalRouterUserInterfaceState cast))
{
return;
}
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}