* Adds the following batch of trigger refactor components and their associated systems: TriggerOnLand: LandEvent TriggerOnExamined: ExaminedEvent TriggerOnUnbuckle: UnbuckledEvent TriggerOnBuckle: BuckledEvent TriggerOnStrap: StrappedEvent TriggerOnUnstrapped: UnstrappedEvent * Removes unnecessary lines from comment * Fix comment formatting, corrects grammar and increases comment clarity. * adds last forgotten edit to comments * Update Content.Shared/Trigger/Systems/TriggerOnStrappedOrBuckledSystem.cs Removes unnecessary comments Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Trigger/Components/Triggers/TriggerOnBuckledComponent.cs Increases comment clarity Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Trigger/Components/Triggers/TriggerOnExaminedComponent.cs Increases comment clarity Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Trigger/Components/Triggers/TriggerOnLandComponent.cs Increases comment clarity Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Trigger/Components/Triggers/TriggerOnStrappedComponent.cs Increases comment clarity Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnbuckledComponent.cs Increases comment clarity Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnstrappedComponent.cs Increases comment clarity Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * refactored TriggerOnStrappedOrBuckledSystem.cs removed TriggerOnExaminedSystem.cs and moved it into TriggerSystem.Interaction.cs Changes currently untested, not sure how to make it so modders can change what method they want sending out the appropriate trigger key but want to save progress working on it and get feedback from maintainers * Removed component which already exists as part of TriggerSystem.Interaction.cs * Restores accidentally removed component * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.