Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
Ygg01 75ea093d78 Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
2022-11-15 22:30:59 +11:00

183 lines
6.4 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids;
[TestFixture]
[TestOf(typeof(FluidSpreaderSystem))]
public sealed class FluidSpill
{
private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos)
{
foreach (var uid in mapGrid.GetAnchoredEntities(pos))
{
if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent))
return puddleComponent;
}
return null;
}
private readonly Direction[] _dirs =
{
Direction.East,
Direction.South,
Direction.West,
Direction.North,
};
private readonly Vector2i _origin = new(1, 1);
[Test]
public async Task SpillEvenlyTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
MapId mapId;
EntityUid gridId = default;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
gridId = grid.GridEntityId;
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
grid.SetTile(new Vector2i(x, y), new Tile(1));
}
}
});
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var solution = new Solution("Water", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(_origin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null);
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(20)));
foreach (var direction in _dirs)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Not.Null);
Assert.That(puddleSystem.CurrentVolume(sidePuddle!.Owner, sidePuddle), Is.EqualTo(FixedPoint2.New(20)));
}
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task SpillCorner()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
EntityUid gridId = default;
/*
In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
o # .
# . .
. . .
*/
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
gridId = grid.GridEntityId;
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
grid.SetTile(new Vector2i(x, y), new Tile(1));
}
}
entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(0, 1)));
entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(1, 0)));
});
var puddleOrigin = new Vector2i(0, 0);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var solution = new Solution("Water", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(puddleOrigin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null);
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var puddle = GetPuddle(entityManager, grid, puddleOrigin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(100)));
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0)
{
continue;
}
var newPos = new Vector2i(x, y);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Null);
}
}
});
await pairTracker.CleanReturnAsync();
}
}