#nullable enable using System; using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.Fluids.Components; using Content.Server.Fluids.EntitySystems; using Content.Shared.Chemistry.Components; using Content.Shared.FixedPoint; using NUnit.Framework; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Timing; namespace Content.IntegrationTests.Tests.Fluids; [TestFixture] [TestOf(typeof(FluidSpreaderSystem))] public sealed class FluidSpill { private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos) { foreach (var uid in mapGrid.GetAnchoredEntities(pos)) { if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent)) return puddleComponent; } return null; } private readonly Direction[] _dirs = { Direction.East, Direction.South, Direction.West, Direction.North, }; private readonly Vector2i _origin = new(1, 1); [Test] public async Task SpillEvenlyTest() { await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true }); var server = pairTracker.Pair.Server; var mapManager = server.ResolveDependency(); var entityManager = server.ResolveDependency(); var spillSystem = server.ResolveDependency().GetEntitySystem(); var gameTiming = server.ResolveDependency(); var puddleSystem = server.ResolveDependency().GetEntitySystem(); MapId mapId; EntityUid gridId = default; await server.WaitPost(() => { mapId = mapManager.CreateMap(); var grid = mapManager.CreateGrid(mapId); gridId = grid.GridEntityId; for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { grid.SetTile(new Vector2i(x, y), new Tile(1)); } } }); await server.WaitAssertion(() => { var grid = mapManager.GetGrid(gridId); var solution = new Solution("Water", FixedPoint2.New(100)); var tileRef = grid.GetTileRef(_origin); var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear"); Assert.That(puddle, Is.Not.Null); Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null); }); var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate); await server.WaitRunTicks(sTimeToWait); await server.WaitAssertion(() => { var grid = mapManager.GetGrid(gridId); var puddle = GetPuddle(entityManager, grid, _origin); Assert.That(puddle, Is.Not.Null); Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(20))); foreach (var direction in _dirs) { var newPos = _origin.Offset(direction); var sidePuddle = GetPuddle(entityManager, grid, newPos); Assert.That(sidePuddle, Is.Not.Null); Assert.That(puddleSystem.CurrentVolume(sidePuddle!.Owner, sidePuddle), Is.EqualTo(FixedPoint2.New(20))); } }); await pairTracker.CleanReturnAsync(); } [Test] public async Task SpillCorner() { await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true }); var server = pairTracker.Pair.Server; var mapManager = server.ResolveDependency(); var entityManager = server.ResolveDependency(); var spillSystem = server.ResolveDependency().GetEntitySystem(); var puddleSystem = server.ResolveDependency().GetEntitySystem(); var gameTiming = server.ResolveDependency(); MapId mapId; EntityUid gridId = default; /* In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`) o # . # . . . . . */ await server.WaitPost(() => { mapId = mapManager.CreateMap(); var grid = mapManager.CreateGrid(mapId); gridId = grid.GridEntityId; for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { grid.SetTile(new Vector2i(x, y), new Tile(1)); } } entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(0, 1))); entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(1, 0))); }); var puddleOrigin = new Vector2i(0, 0); await server.WaitAssertion(() => { var grid = mapManager.GetGrid(gridId); var solution = new Solution("Water", FixedPoint2.New(100)); var tileRef = grid.GetTileRef(puddleOrigin); var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear"); Assert.That(puddle, Is.Not.Null); Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null); }); var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate); await server.WaitRunTicks(sTimeToWait); await server.WaitAssertion(() => { var grid = mapManager.GetGrid(gridId); var puddle = GetPuddle(entityManager, grid, puddleOrigin); Assert.That(puddle, Is.Not.Null); Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(100))); for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0) { continue; } var newPos = new Vector2i(x, y); var sidePuddle = GetPuddle(entityManager, grid, newPos); Assert.That(sidePuddle, Is.Null); } } }); await pairTracker.CleanReturnAsync(); } }