38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Server.CharacterAppearance.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Preferences;
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namespace Content.Server.Humanoid.Systems;
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public sealed class RandomHumanoidAppearanceSystem : EntitySystem
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{
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[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomHumanoidAppearanceComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
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{
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// If we have an initial profile/base layer set, do not randomize this humanoid.
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if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial))
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{
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return;
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}
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var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
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//If we have a specified hair style, change it to this
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if(component.Hair != null)
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profile = profile.WithCharacterAppearance(profile.Appearance.WithHairStyleName(component.Hair));
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_humanoid.LoadProfile(uid, profile, humanoid);
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if (component.RandomizeName)
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_metaData.SetEntityName(uid, profile.Name);
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}
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}
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