using Content.Server.CharacterAppearance.Components; using Content.Shared.Humanoid; using Content.Shared.Preferences; namespace Content.Server.Humanoid.Systems; public sealed class RandomHumanoidAppearanceSystem : EntitySystem { [Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!; [Dependency] private readonly MetaDataSystem _metaData = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMapInit); } private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args) { // If we have an initial profile/base layer set, do not randomize this humanoid. if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial)) { return; } var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); //If we have a specified hair style, change it to this if(component.Hair != null) profile = profile.WithCharacterAppearance(profile.Appearance.WithHairStyleName(component.Hair)); _humanoid.LoadProfile(uid, profile, humanoid); if (component.RandomizeName) _metaData.SetEntityName(uid, profile.Name); } }