Files
tbd-station-14/Content.IntegrationTests/Tests/Lobby/CharacterCreationTest.cs
metalgearsloth 332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00

115 lines
4.4 KiB
C#

using Content.Client.Lobby;
using Content.Server.Preferences.Managers;
using Content.Shared.Preferences;
using Robust.Client.State;
using Robust.Shared.Network;
namespace Content.IntegrationTests.Tests.Lobby
{
[TestFixture]
[TestOf(typeof(ClientPreferencesManager))]
[TestOf(typeof(ServerPreferencesManager))]
public sealed class CharacterCreationTest
{
[Test]
public async Task CreateDeleteCreateTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
var server = pair.Server;
var client = pair.Client;
var clientNetManager = client.ResolveDependency<IClientNetManager>();
var clientStateManager = client.ResolveDependency<IStateManager>();
var clientPrefManager = client.ResolveDependency<IClientPreferencesManager>();
var serverPrefManager = server.ResolveDependency<IServerPreferencesManager>();
// Need to run them in sync to receive the messages.
await pair.RunTicksSync(1);
await PoolManager.WaitUntil(client, () => clientStateManager.CurrentState is LobbyState, 600);
Assert.That(clientNetManager.ServerChannel, Is.Not.Null);
var clientNetId = clientNetManager.ServerChannel.UserId;
HumanoidCharacterProfile profile = null;
await client.WaitAssertion(() =>
{
clientPrefManager.SelectCharacter(0);
var clientCharacters = clientPrefManager.Preferences?.Characters;
Assert.That(clientCharacters, Is.Not.Null);
Assert.Multiple(() =>
{
Assert.That(clientCharacters, Has.Count.EqualTo(1));
Assert.That(clientStateManager.CurrentState, Is.TypeOf<LobbyState>());
});
profile = HumanoidCharacterProfile.Random();
clientPrefManager.CreateCharacter(profile);
clientCharacters = clientPrefManager.Preferences?.Characters;
Assert.That(clientCharacters, Is.Not.Null);
Assert.That(clientCharacters, Has.Count.EqualTo(2));
Assert.That(clientCharacters[1].MemberwiseEquals(profile));
});
await PoolManager.WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 2, maxTicks: 60);
await server.WaitAssertion(() =>
{
var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters;
Assert.That(serverCharacters, Has.Count.EqualTo(2));
Assert.That(serverCharacters[1].MemberwiseEquals(profile));
});
await client.WaitAssertion(() =>
{
clientPrefManager.DeleteCharacter(1);
var clientCharacters = clientPrefManager.Preferences?.Characters.Count;
Assert.That(clientCharacters, Is.EqualTo(1));
});
await PoolManager.WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 1, maxTicks: 60);
await server.WaitAssertion(() =>
{
var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters.Count;
Assert.That(serverCharacters, Is.EqualTo(1));
});
await client.WaitIdleAsync();
await client.WaitAssertion(() =>
{
profile = HumanoidCharacterProfile.Random();
clientPrefManager.CreateCharacter(profile);
var clientCharacters = clientPrefManager.Preferences?.Characters;
Assert.That(clientCharacters, Is.Not.Null);
Assert.That(clientCharacters, Has.Count.EqualTo(2));
Assert.That(clientCharacters[1].MemberwiseEquals(profile));
});
await PoolManager.WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 2, maxTicks: 60);
await server.WaitAssertion(() =>
{
var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters;
Assert.That(serverCharacters, Has.Count.EqualTo(2));
Assert.That(serverCharacters[1].MemberwiseEquals(profile));
});
await pair.CleanReturnAsync();
}
}
}