* Now the name of the target craft items is taken directly from the prototypes * Deleting unnecessary fields * Deleting unnecessary fields * Added suffix field * Added override via localization keys * My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView * Fix suffix * Fix construction ghosts... maybe * Remove suffix from UI * Suffixes have been removed from prototypes * Added a description for the secret door * Fix search..? * The Icon field of ConstructionPrototype has been removed * StackPrototypes used in the construction menu have been localized * TagConstructionGraphStep used in the construction menu have been localized * The search bar has been localized * Fix localization and prototypes * Recipes are now only loaded when the crafting window is opened. * Fix crooked merge grid of the crafting menu. * Localization update * Fix cyborg graph * Revert "Recipes are now only loaded when the crafting window is opened." This reverts commit 97749483542c2d6272bda16edf49612c69a0761a. * Fix loc * fix merge * Fix upstream * Some of the logic has been moved to Shared * fix * Small adjustments * Very small change --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using System.Linq;
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using Content.Shared.Construction.Prototypes;
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using Robust.Client.GameObjects;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Construction
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{
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public sealed class ConstructionPlacementHijack : PlacementHijack
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{
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private readonly ConstructionSystem _constructionSystem;
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private readonly ConstructionPrototype? _prototype;
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public override bool CanRotate { get; }
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public ConstructionPlacementHijack(ConstructionSystem constructionSystem, ConstructionPrototype? prototype)
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{
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_constructionSystem = constructionSystem;
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_prototype = prototype;
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CanRotate = prototype?.CanRotate ?? true;
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}
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/// <inheritdoc />
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public override bool HijackPlacementRequest(EntityCoordinates coordinates)
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{
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if (_prototype != null)
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{
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var dir = Manager.Direction;
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_constructionSystem.SpawnGhost(_prototype, coordinates, dir);
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}
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return true;
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}
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/// <inheritdoc />
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public override bool HijackDeletion(EntityUid entity)
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{
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if (IoCManager.Resolve<IEntityManager>().HasComponent<ConstructionGhostComponent>(entity))
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{
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_constructionSystem.ClearGhost(entity.GetHashCode());
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}
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return true;
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}
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/// <inheritdoc />
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public override void StartHijack(PlacementManager manager)
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{
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base.StartHijack(manager);
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if (_prototype is null || !_constructionSystem.TryGetRecipePrototype(_prototype.ID, out var targetProtoId))
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return;
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if (!IoCManager.Resolve<IPrototypeManager>().TryIndex(targetProtoId, out EntityPrototype? proto))
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return;
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manager.CurrentTextures = SpriteComponent.GetPrototypeTextures(proto, IoCManager.Resolve<IResourceCache>()).ToList();
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}
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}
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}
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