Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/FlashExplosiveComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

69 lines
2.2 KiB
C#

using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion
{
/// <summary>
/// When triggered will flash in an area around the object and destroy itself
/// </summary>
[RegisterComponent]
public class FlashExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "FlashExplosive";
private float _range;
private float _duration;
private string _sound;
private bool _deleteOnFlash;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 7.0f);
serializer.DataField(ref _duration, "duration", 8.0f);
serializer.DataField(ref _sound, "sound", "/Audio/Effects/flash_bang.ogg");
serializer.DataField(ref _deleteOnFlash, "deleteOnFlash", true);
}
public bool Explode()
{
// If we're in a locker or whatever then can't flash anything
ContainerHelpers.TryGetContainer(Owner, out var container);
if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
{
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
}
if (_sound != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_sound, Owner.Transform.Coordinates);
}
if (_deleteOnFlash && !Owner.Deleted)
{
Owner.Delete();
}
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explode();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explode();
}
}
}