Files
tbd-station-14/Content.Shared/Traits/Assorted/ImpairedMobilitySystem.cs
Mora cd0cc72157 Impaired Mobility Disability (#39398)
* Implements mobility impairment

* Implements mobility impairment

* Implements mobility impairment

* Removed white cane related stuff (impaired cane replacement and removed mobility aid component)

* fix development.toml

* Implements slower standing

* Prevent speed stacking by checking if the entity is already holding a mobility aid

* Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit

* Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit

* remove unused file

* Shorten description

* Apply suggestions

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* Suggestion cleanup

* formatting fix and removed extra datafield stuff

* added comment, fixed slashes, yadda yadda

* summary comments

* removed a word

* Add trait to clone whitelist

* Fix clone.yml

* my own review

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-08-20 17:43:06 -07:00

71 lines
2.5 KiB
C#

using Content.Shared.Movement.Systems;
using Content.Shared.Stunnable;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Hands.Components;
using Content.Shared.Wieldable.Components;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// Handles <see cref="ImpairedMobilityComponent"/>
/// </summary>
public sealed class ImpairedMobilitySystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifier = default!;
public override void Initialize()
{
SubscribeLocalEvent<ImpairedMobilityComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ImpairedMobilityComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ImpairedMobilityComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeed);
SubscribeLocalEvent<ImpairedMobilityComponent, GetStandUpTimeEvent>(OnGetStandUpTime);
}
private void OnInit(Entity<ImpairedMobilityComponent> ent, ref ComponentInit args)
{
_speedModifier.RefreshMovementSpeedModifiers(ent);
}
private void OnShutdown(Entity<ImpairedMobilityComponent> ent, ref ComponentShutdown args)
{
_speedModifier.RefreshMovementSpeedModifiers(ent);
}
// Handles movement speed for entities with impaired mobility.
// Applies a speed penalty, but counteracts it if the entity is holding a non-wielded mobility aid.
private void OnRefreshMovementSpeed(Entity<ImpairedMobilityComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
{
if (HasMobilityAid(ent.Owner))
return;
args.ModifySpeed(ent.Comp.SpeedModifier);
}
// Increases the time it takes for entities to stand up from being knocked down.
private void OnGetStandUpTime(Entity<ImpairedMobilityComponent> ent, ref GetStandUpTimeEvent args)
{
args.DoAfterTime *= ent.Comp.StandUpTimeModifier;
}
// Checks if the entity is holding any non-wielded mobility aids.
private bool HasMobilityAid(Entity<HandsComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp, false))
return false;
foreach (var held in _hands.EnumerateHeld(entity))
{
if (!HasComp<MobilityAidComponent>(held))
continue;
// Makes sure it's not wielded yet
if (TryComp<WieldableComponent>(held, out var wieldable) && wieldable.Wielded)
continue;
return true;
}
return false;
}
}