Files
tbd-station-14/Content.Shared/Storage/Components/StoreAfterFailedInteractComponent.cs
ShadowCommander 2f77d0d4f3 Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item

* Decouple inserting on failure

* Add component that stores the used entity when no interaction happened

* Add prediction
2024-08-11 12:29:44 +10:00

9 lines
200 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Storage.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class StoreAfterFailedInteractComponent : Component
{
}