* move all sticky stuff to shared and cleanup/grammar fix * update imports and ref --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
31 lines
698 B
C#
31 lines
698 B
C#
using Robust.Shared.Serialization;
|
||
|
||
namespace Content.Shared.Sticky.Components;
|
||
|
||
using DrawDepth;
|
||
|
||
/// <summary>
|
||
/// Sets the sprite's draw depth depending on whether it's stuck.
|
||
/// </summary>
|
||
[RegisterComponent]
|
||
public sealed partial class StickyVisualizerComponent : Component
|
||
{
|
||
/// <summary>
|
||
/// What sprite draw depth gets set to when stuck to something.
|
||
/// </summary>
|
||
[DataField]
|
||
public int StuckDrawDepth = (int) DrawDepth.Overdoors;
|
||
|
||
/// <summary>
|
||
/// The sprite's original draw depth before being stuck.
|
||
/// </summary>
|
||
[DataField]
|
||
public int OriginalDrawDepth;
|
||
}
|
||
|
||
[Serializable, NetSerializable]
|
||
public enum StickyVisuals : byte
|
||
{
|
||
IsStuck
|
||
}
|