Files
tbd-station-14/Content.Shared/Light/EntitySystems/ItemTogglePointLightSystem.cs
Centronias 9053c9692f Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00

34 lines
1.2 KiB
C#

using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Light.Components;
using ItemTogglePointLightComponent = Content.Shared.Light.Components.ItemTogglePointLightComponent;
namespace Content.Shared.Light.EntitySystems;
/// <summary>
/// Implements the behavior of <see cref="ItemTogglePointLightComponent"/>, causing <see cref="ItemToggledEvent"/>s to
/// enable and disable lights on the entity.
/// </summary>
public sealed class ItemTogglePointLightSystem : EntitySystem
{
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly SharedHandheldLightSystem _handheldLight = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemTogglePointLightComponent, ItemToggledEvent>(OnLightToggled);
}
private void OnLightToggled(Entity<ItemTogglePointLightComponent> ent, ref ItemToggledEvent args)
{
if (!_light.TryGetLight(ent.Owner, out var light))
return;
_light.SetEnabled(ent.Owner, args.Activated, comp: light);
if (TryComp<HandheldLightComponent>(ent.Owner, out var handheldLight))
{
_handheldLight.SetActivated(ent.Owner, args.Activated, handheldLight);
}
}
}