Files
tbd-station-14/Content.Shared/Eye/VisibilityFlags.cs
slarticodefast b4e81cb8f2 Admin Tool: Observe entities in an extra viewport (#36969)
* camera

* add console command

* change verb name to camera

* placeholder text

* add button to player panel

* orks are indeed the best

* visibility flag fix

* not a datafield

* more follower fixes

* more cleanup

* add zooming

* resizing real

* remove commented out code

* remove AddForceSend

* comment

* Use OS window and add some comments

* fix comments and variable name

* Needs RT update

* Minor grammarchange

* Fix warning

* Cleanup

* almost working...

* fix bug

* oswindow update

* Remove need for RequestClosed.

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Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-07-25 18:53:01 +02:00

16 lines
472 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Eye
{
[Flags]
[FlagsFor(typeof(VisibilityMaskLayer))]
public enum VisibilityFlags : int
{
None = 0,
Normal = 1 << 0,
Ghost = 1 << 1, // Observers and revenants.
Subfloor = 1 << 2, // Pipes, disposal chutes, cables etc. while hidden under tiles. Can be revealed with a t-ray.
Admin = 1 << 3, // Reserved for admins in stealth mode and admin tools.
}
}