Files
tbd-station-14/Content.Shared/EntityEffects/Effects/ReduceRotting.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

33 lines
1.0 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
using Content.Shared.Atmos.Rotting;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Reduces the rotting accumulator on the patient, making them revivable.
/// </summary>
public sealed partial class ReduceRotting : EntityEffect
{
[DataField("seconds")]
public double RottingAmount = 10;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-reduce-rotting",
("chance", Probability),
("time", RottingAmount));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Scale != 1f)
return;
}
var rottingSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedRottingSystem>();
rottingSys.ReduceAccumulator(args.TargetEntity, TimeSpan.FromSeconds(RottingAmount));
}
}