* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Content.Shared.Atmos.Rotting;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Reduces the rotting accumulator on the patient, making them revivable.
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/// </summary>
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public sealed partial class ReduceRotting : EntityEffect
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{
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[DataField("seconds")]
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public double RottingAmount = 10;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-reduce-rotting",
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("chance", Probability),
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("time", RottingAmount));
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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if (reagentArgs.Scale != 1f)
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return;
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}
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var rottingSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedRottingSystem>();
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rottingSys.ReduceAccumulator(args.TargetEntity, TimeSpan.FromSeconds(RottingAmount));
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}
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}
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