Files
tbd-station-14/Content.Shared/EntityEffects/Effects/FlammableReaction.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

22 lines
739 B
C#

using Content.Shared.Database;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class FlammableReaction : EventEntityEffect<FlammableReaction>
{
[DataField]
public float Multiplier = 0.05f;
// The fire stack multiplier if fire stacks already exist on target, only works if 0 or greater
[DataField]
public float MultiplierOnExisting = -1f;
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-flammable-reaction", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.Medium;
}