10 lines
353 B
C#
10 lines
353 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// This is used for an effect that nullifies <see cref="SlowOnDamageComponent"/> and adds an alert.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SlowOnDamageSystem))]
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public sealed partial class IgnoreSlowOnDamageComponent : Component;
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