* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent. * Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message . * Revised OnHandPickUp method and reduced whitespace * Touching death nettle without gloves now does damage split between heat and caustic, and does more damage. * File-scoped namespace adherence * Code revisions, and removal of old file. * Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter * Adds new generic DamageOnPickup, still very WIP * Starting on localization, removed _Notes.txt, adds immunity component * Added OnPickupDamageImmune component to botanists gloves * Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP. * changes to audio and popups * Removes my system/component/ftl in favor of DamageOnInteract, tweaking values * me stupid * Death nettle will 'wilt' after 5 hits * added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance * minor changes/cleanup * more minor changes and cleanup * Reduced maximum amatoxin within fly amanita spores. * Readjusted to allow more than 5 amatoxin above 50 potency * Remove Debug.Log statement from system * Mark Death Nettle as major contraband.
2.9 KiB
2.9 KiB