26 lines
885 B
C#
26 lines
885 B
C#
using System.Numerics;
|
|
using Content.Shared.Weapons.Melee.Components;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Anomaly.Components;
|
|
|
|
/// <summary>
|
|
/// This is used for an entity with <see cref="MeleeThrowOnHitComponent"/> that is governed by an anomaly core inside of it.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(SharedAnomalyCoreSystem))]
|
|
public sealed partial class CorePoweredThrowerComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The ID of the item slot containing the core.
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public string CoreSlotId = "core_slot";
|
|
|
|
/// <summary>
|
|
/// A range for how much the stability variable on the anomaly will increase with each throw.
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 StabilityPerThrow = new(0.1f, 0.2f);
|
|
}
|