Files
tbd-station-14/Content.Server/Worldgen/Components/Debris/SimpleDebrisSelectorComponent.cs

35 lines
961 B
C#

using Content.Server.Worldgen.Systems.Debris;
using Content.Server.Worldgen.Tools;
using Content.Shared.Storage;
namespace Content.Server.Worldgen.Components.Debris;
/// <summary>
/// This is used for a very simple debris selection for simple biomes. Just uses a spawn table.
/// </summary>
[RegisterComponent]
[Access(typeof(DebrisFeaturePlacerSystem))]
public sealed partial class SimpleDebrisSelectorComponent : Component
{
private EntitySpawnCollectionCache? _cache;
/// <summary>
/// The prototype-facing debris table entries.
/// </summary>
[DataField("debrisTable", required: true)]
private List<EntitySpawnEntry> _entries = default!;
/// <summary>
/// The debris entity spawn collection.
/// </summary>
public EntitySpawnCollectionCache CachedDebrisTable
{
get
{
_cache ??= new EntitySpawnCollectionCache(_entries);
return _cache;
}
}
}