* gameticker.gamepreset namespace * setgamepreset now has a finite duration * comments, cleanup
68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
using System.Linq;
|
|
using Content.Server.Administration;
|
|
using Content.Server.GameTicking.Presets;
|
|
using Content.Shared.Administration;
|
|
using Linguini.Shared.Util;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.GameTicking.Commands
|
|
{
|
|
[AdminCommand(AdminFlags.Round)]
|
|
public sealed class SetGamePresetCommand : IConsoleCommand
|
|
{
|
|
[Dependency] private readonly IEntityManager _entity = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
|
|
|
public string Command => "setgamepreset";
|
|
public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command));
|
|
public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command));
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
if (!args.Length.InRange(1, 2))
|
|
{
|
|
shell.WriteError(Loc.GetString("shell-need-between-arguments", ("lower", 1), ("upper", 2), ("currentAmount", args.Length)));
|
|
return;
|
|
}
|
|
|
|
var ticker = _entity.System<GameTicker>();
|
|
|
|
if (!ticker.TryFindGamePreset(args[0], out var preset))
|
|
{
|
|
shell.WriteError(Loc.GetString("set-game-preset-preset-error", ("preset", args[0])));
|
|
return;
|
|
}
|
|
|
|
var rounds = 1;
|
|
|
|
if (args.Length == 2 && !int.TryParse(args[1], out rounds))
|
|
{
|
|
shell.WriteError(Loc.GetString("set-game-preset-optional-argument-not-integer"));
|
|
return;
|
|
}
|
|
|
|
ticker.SetGamePreset(preset, false, rounds);
|
|
shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite", ("preset", preset.ID), ("rounds", rounds.ToString())));
|
|
}
|
|
|
|
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
|
|
{
|
|
if (args.Length == 1)
|
|
{
|
|
var gamePresets = _prototype.EnumeratePrototypes<GamePresetPrototype>()
|
|
.OrderBy(p => p.ID);
|
|
var options = new List<string>();
|
|
foreach (var preset in gamePresets)
|
|
{
|
|
options.Add(preset.ID);
|
|
options.AddRange(preset.Alias);
|
|
}
|
|
|
|
return CompletionResult.FromHintOptions(options, "<id>");
|
|
}
|
|
return CompletionResult.Empty;
|
|
}
|
|
}
|
|
}
|