Files
tbd-station-14/Content.Server/Dragon/Components/DragonComponent.cs
deltanedas 7561bef6a7 Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00

70 lines
2.6 KiB
C#

using Content.Shared.NPC.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Dragon
{
[RegisterComponent]
public sealed partial class DragonComponent : Component
{
/// <summary>
/// If we have active rifts.
/// </summary>
[DataField("rifts")]
public List<EntityUid> Rifts = new();
public bool Weakened => WeakenedAccumulator > 0f;
/// <summary>
/// When any rift is destroyed how long is the dragon weakened for
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weakenedDuration")]
public float WeakenedDuration = 120f;
/// <summary>
/// Has a rift been destroyed and the dragon in a temporary weakened state?
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weakenedAccumulator")]
public float WeakenedAccumulator = 0f;
[ViewVariables(VVAccess.ReadWrite), DataField("riftAccumulator")]
public float RiftAccumulator = 0f;
/// <summary>
/// Maximum time the dragon can go without spawning a rift before they die.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAccumulator")] public float RiftMaxAccumulator = 300f;
[DataField("spawnRiftAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SpawnRiftAction = "ActionSpawnRift";
/// <summary>
/// Spawns a rift which can summon more mobs.
/// </summary>
[DataField("spawnRiftActionEntity")]
public EntityUid? SpawnRiftActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("riftPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string RiftPrototype = "CarpRift";
[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
public SoundSpecifier? SoundRoar =
new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
{
Params = AudioParams.Default.WithVolume(3f),
};
/// <summary>
/// NPC faction to re-add after being zombified.
/// Prevents zombie dragon from being attacked by its own carp.
/// </summary>
[DataField]
public ProtoId<NpcFactionPrototype> Faction = "Dragon";
}
}