* Firestack reduction and FireStackOnHit added * Slight lava tweak * Remove component and tweaked incendiary pellets * Incendiary grenade tweak * Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak * flare shells now ignite entities again * Comment * undo flare gun ignite
21 lines
592 B
C#
21 lines
592 B
C#
using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Atmos.Components;
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[RegisterComponent, Access(typeof(FlammableSystem))]
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public sealed partial class IgniteOnCollideComponent : Component
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{
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/// <summary>
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/// How many more times the ignition can be applied.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("count")]
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public int Count = 1;
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[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
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public float FireStacks;
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[ViewVariables(VVAccess.ReadWrite), DataField("fixtureId")]
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public string FixtureId = "ignition";
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}
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