29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using Content.Shared.Interaction;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Actions;
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/// <summary>
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/// This component enables an entity to perform actions when used to interact with the world, without actually
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/// granting that action to the entity that is using the item.
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/// </summary>
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/// <remarks>
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/// If the entity is used in hand (<see cref="ActivateInWorldEvent"/>), it will perform a random available instant
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/// action. If the entity is used to interact with another entity (<see cref="InteractUsingEvent"/>), it will
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/// attempt to perform a random entity target action. Finally, if the entity is used to click somewhere in the world
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/// and no other interaction takes place (<see cref="AfterInteractEvent"/>), then it will try to perform a random
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/// available entity or world target action. This component does not bypass standard interaction checks.
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///
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/// This component mainly exists as a lazy way to add utility entities that can do things like cast "spells".
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/// </remarks>
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[RegisterComponent]
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public sealed partial class ActionOnInteractComponent : Component
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{
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[DataField(required: true)]
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public List<EntProtoId>? Actions;
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[DataField] public List<EntityUid>? ActionEntities;
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[DataField] public bool RequiresCharge;
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}
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